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General Tabletop Discussion
*Pathfinder & Starfinder
why not take prestige class
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<blockquote data-quote="Chun-tzu" data-source="post: 945872" data-attributes="member: 1441"><p>I agree with just about everything Pax said.</p><p></p><p>Most full-progression PrCs aren't really that uber-powerful. I seriously doubt any of them will break your game. Yes, certain combinations are incredibly powerful at high levels (Red Wizard + Archmage), but high level games are pretty lethal. The mechanics aren't really that bad. They're not 100% munchkin-proof, but no system ever is. When you have problems with players exploiting the system, the problem is with the players, not the system.</p><p></p><p>People complain that the Sorcerer has nothing to lose (except familiar progression), which is true, although a lot of people also think the Sorcerer isn't as good as the Wizard, either. But that's a topic for another thread (and there are a couple on the boards already).</p><p></p><p>Yes, WotC did screw up arcane PrCs. They don't have anything to give up, and cutting their spellcasting power is a mistake. Please, cut something else rather than spell levels. The Red Wizard loses access to schools of magic. The Guild Wizard pays a 10% XP cost. Some PrCs come with codes of behavior that cannot be violated. Limits like those are a much better way to go, IMHO.</p><p></p><p>If you're going to beef up the core classes (which is a great way to go), I think the Wizard should be the master of metamagic. As it is, metamagic goes underused in many games. Many effects just aren't worth the high cost in spell levels. But metamagic is a specialty that works perfectly with a generalist, which is what the core class Wizard is.</p></blockquote><p></p>
[QUOTE="Chun-tzu, post: 945872, member: 1441"] I agree with just about everything Pax said. Most full-progression PrCs aren't really that uber-powerful. I seriously doubt any of them will break your game. Yes, certain combinations are incredibly powerful at high levels (Red Wizard + Archmage), but high level games are pretty lethal. The mechanics aren't really that bad. They're not 100% munchkin-proof, but no system ever is. When you have problems with players exploiting the system, the problem is with the players, not the system. People complain that the Sorcerer has nothing to lose (except familiar progression), which is true, although a lot of people also think the Sorcerer isn't as good as the Wizard, either. But that's a topic for another thread (and there are a couple on the boards already). Yes, WotC did screw up arcane PrCs. They don't have anything to give up, and cutting their spellcasting power is a mistake. Please, cut something else rather than spell levels. The Red Wizard loses access to schools of magic. The Guild Wizard pays a 10% XP cost. Some PrCs come with codes of behavior that cannot be violated. Limits like those are a much better way to go, IMHO. If you're going to beef up the core classes (which is a great way to go), I think the Wizard should be the master of metamagic. As it is, metamagic goes underused in many games. Many effects just aren't worth the high cost in spell levels. But metamagic is a specialty that works perfectly with a generalist, which is what the core class Wizard is. [/QUOTE]
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why not take prestige class
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