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Why NOT to use damage resistance for armor...
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<blockquote data-quote="Xeriar" data-source="post: 1224787" data-attributes="member: 4116"><p>It's not just for DR and armor. That's rather a minor point, actually. I'm taking the classes out and duplicating their abilities with feats and skills, first and foremost.</p><p></p><p>Secondmost is to lose the damned Vancian magic system, or anything resembling it (ala Arcana Unearthed). Though this is my second priority it will probably come much later, after everyone else is figured out.</p><p></p><p>Thirdmost is a serious beefing of core races. I'm using humans, elves, orcs, ogres and 'sprites' as core races, with the intention to balance them.</p><p></p><p>Fourthmost is to have a sort of module system where it is easy to add or subtract entire rulesets and d20, IMO, is cumbersome.</p><p></p><p>For example, in a modern campaign you might roll strength and constitution together and add another mental stat.</p><p></p><p>Fifth is a whole swath of things detailing combat... removing face and steps, tweaking reach, adding fatigue, making weapons more lethal and armor more effective, while toning down hit points some (a human with over 100 hp is epic).</p><p></p><p>It uses a 2d10 resolution mechanic so that's what I'm calling it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> I think I'm about 20% done.</p></blockquote><p></p>
[QUOTE="Xeriar, post: 1224787, member: 4116"] It's not just for DR and armor. That's rather a minor point, actually. I'm taking the classes out and duplicating their abilities with feats and skills, first and foremost. Secondmost is to lose the damned Vancian magic system, or anything resembling it (ala Arcana Unearthed). Though this is my second priority it will probably come much later, after everyone else is figured out. Thirdmost is a serious beefing of core races. I'm using humans, elves, orcs, ogres and 'sprites' as core races, with the intention to balance them. Fourthmost is to have a sort of module system where it is easy to add or subtract entire rulesets and d20, IMO, is cumbersome. For example, in a modern campaign you might roll strength and constitution together and add another mental stat. Fifth is a whole swath of things detailing combat... removing face and steps, tweaking reach, adding fatigue, making weapons more lethal and armor more effective, while toning down hit points some (a human with over 100 hp is epic). It uses a 2d10 resolution mechanic so that's what I'm calling it :-) I think I'm about 20% done. [/QUOTE]
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