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Why NOT to use damage resistance for armor...
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<blockquote data-quote="Kobold Avenger" data-source="post: 1225429" data-attributes="member: 779"><p>D20 modern does not use damage reduction for armour.</p><p></p><p>As for an actually system of damage reduction, use the AC bonus of the armour divided by 2 (+1 for metal armour) to get a damage reduction value as a general rule. I call damage reduction from armor, Armour Fortification which is like a special version of Adamantine Damage Reduction. Armour Penetration subtracts from Armour Fortification by the appropriate amount. Masterwork weapons, modified weapons, specific feats and specific magic weapon abilities raise Armour Penetration. Adamantine weapons ignore Armour Fortification all together.</p><p></p><p>All Classes get class defence bonuses to AC, which cap out at +7, +9 or +11 at 20th level depending on the class. The Max Dex rating of armour is also the Max Class Defense value of armour. You can't use a defence bonus higher than its max dex value. This is because I don't want everyone going around in plate mail, none of the classes are in fact are proficient with heavy armour (or shields), they have to get the feat first. However every class can use some sort of firearm, as they're mainly simple and martial weapons. Against non-bulletproof armor firearms ignore half of the armour penetration value, any armour can be modified to be bulletproof. Magical enhancement bonuses to armor still add to AC.</p><p></p><p>This system tends to favour light armour more, and is generally made to fit my campaign.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 1225429, member: 779"] D20 modern does not use damage reduction for armour. As for an actually system of damage reduction, use the AC bonus of the armour divided by 2 (+1 for metal armour) to get a damage reduction value as a general rule. I call damage reduction from armor, Armour Fortification which is like a special version of Adamantine Damage Reduction. Armour Penetration subtracts from Armour Fortification by the appropriate amount. Masterwork weapons, modified weapons, specific feats and specific magic weapon abilities raise Armour Penetration. Adamantine weapons ignore Armour Fortification all together. All Classes get class defence bonuses to AC, which cap out at +7, +9 or +11 at 20th level depending on the class. The Max Dex rating of armour is also the Max Class Defense value of armour. You can't use a defence bonus higher than its max dex value. This is because I don't want everyone going around in plate mail, none of the classes are in fact are proficient with heavy armour (or shields), they have to get the feat first. However every class can use some sort of firearm, as they're mainly simple and martial weapons. Against non-bulletproof armor firearms ignore half of the armour penetration value, any armour can be modified to be bulletproof. Magical enhancement bonuses to armor still add to AC. This system tends to favour light armour more, and is generally made to fit my campaign. [/QUOTE]
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