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Why NOT to use damage resistance for armor...
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<blockquote data-quote="Plane Sailing" data-source="post: 1226445" data-attributes="member: 114"><p>Because it means that high damage weapons are still useful against high AC. Because it adds flavour and verisimilitude (it is obvious that you bounce off his armour. Big hits are Big hits (rather than "Wow, you hit AC 43! Sucks that you only rolled 3 for the damage"). Because it is not automatically the case that it is BAB vs AC but allows tradeoffs. </p><p></p><p>So a town could still use a ballista to attack a dragon, while in the standard setting it is utterly useless because there is absolutely no way that the ballista gunners could hit the dragon.</p><p></p><p>So you can use natural mechanics for falling rockslides - they do a lot of damage, but big creatures with a lot of DR can shrug them off.</p><p></p><p>To my mind one of the big failings with the existing system is that mechanically a swift dodgy creature and a tough, shelled creature both use exactly the same mechanic for all circumstances, and this particularly falls down when they are attacked by a source of large amounts of physical damage.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1226445, member: 114"] Because it means that high damage weapons are still useful against high AC. Because it adds flavour and verisimilitude (it is obvious that you bounce off his armour. Big hits are Big hits (rather than "Wow, you hit AC 43! Sucks that you only rolled 3 for the damage"). Because it is not automatically the case that it is BAB vs AC but allows tradeoffs. So a town could still use a ballista to attack a dragon, while in the standard setting it is utterly useless because there is absolutely no way that the ballista gunners could hit the dragon. So you can use natural mechanics for falling rockslides - they do a lot of damage, but big creatures with a lot of DR can shrug them off. To my mind one of the big failings with the existing system is that mechanically a swift dodgy creature and a tough, shelled creature both use exactly the same mechanic for all circumstances, and this particularly falls down when they are attacked by a source of large amounts of physical damage. [/QUOTE]
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