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Why NOT to use damage resistance for armor...
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<blockquote data-quote="jaldaen" data-source="post: 1226749" data-attributes="member: 214"><p>I wish WotC had gone a different route with armor in D&D... such as a mixture of the AC and DR concepts for armor... </p><p></p><p>Instead of the standard assumption that a character is going for "weakspots" in an enemy's armor it should be assumed that the character is just trying to "hit" his opponent... </p><p></p><p>If you are just trying to hit your opponent then your opponent uses his armor's DR rating instead of its AC bonus (with the damage that is being reduced perhaps turning it into nonlethal damage depending on the armor type: light, medium, or heavy)... this would mean that those with high damage weapons might just choose to "swing away" at their enemy and hope to get some good damage rolls that will overwhelm the opponent's DR. </p><p></p><p>If however you want to avoid the DR than you would attack the "weakspots" in you opponent's armor and thus the opponent would use his AC bonus instead of his DR rating... this would mean that those who have weapons with low damage ratings would probably "target" their attacks and hope for a good attack roll to drive home their point (pun fully intended ;-)</p><p></p><p>I think this would be a great compromise, but I've been known to be wrong before ;-)</p><p></p><p>My 2 Cents,</p><p>Joseph Miller</p><p>PP Wordsmith (Monsternomicon)</p><p>Mongoose Freelancer (EA: Illusionism/Familiars, SG to Derro, etc...)</p></blockquote><p></p>
[QUOTE="jaldaen, post: 1226749, member: 214"] I wish WotC had gone a different route with armor in D&D... such as a mixture of the AC and DR concepts for armor... Instead of the standard assumption that a character is going for "weakspots" in an enemy's armor it should be assumed that the character is just trying to "hit" his opponent... If you are just trying to hit your opponent then your opponent uses his armor's DR rating instead of its AC bonus (with the damage that is being reduced perhaps turning it into nonlethal damage depending on the armor type: light, medium, or heavy)... this would mean that those with high damage weapons might just choose to "swing away" at their enemy and hope to get some good damage rolls that will overwhelm the opponent's DR. If however you want to avoid the DR than you would attack the "weakspots" in you opponent's armor and thus the opponent would use his AC bonus instead of his DR rating... this would mean that those who have weapons with low damage ratings would probably "target" their attacks and hope for a good attack roll to drive home their point (pun fully intended ;-) I think this would be a great compromise, but I've been known to be wrong before ;-) My 2 Cents, Joseph Miller PP Wordsmith (Monsternomicon) Mongoose Freelancer (EA: Illusionism/Familiars, SG to Derro, etc...) [/QUOTE]
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Why NOT to use damage resistance for armor...
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