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Why NOT to use damage resistance for armor...
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<blockquote data-quote="jaldaen" data-source="post: 1230092" data-attributes="member: 214"><p>The main reason for the dual stated armor is to allow both high damage and low damage weapons the ability to be effective against any armor type... as low damage weapon (such as daggers) weilders would choose to attack the weak points of an opponent's AC (as is from my understanding a historic use of such weapons), whereas those with high damage weapons and the strength to use them would likely use their weapons to "cleave through" or "bash in" an opponent's armor.</p><p></p><p>A GM might decide that only "finessable" weapons can be used to attack "weak spots" (i.e. use AC instead of DR) in an opponent's armor as my understanding of such weapons is that was their use in battle.</p><p></p><p>I may be wrong, but that is the reason I would like to see such a dual stated armor system to allow all weapons and styles of fighting to be useful against all armor types... after all I think an unarmed warrior (i.e. martial artist) should be able to damage a breastplated warrior without worrying about DR (by going for weak spots in the armor) and I think that two full plated warriors should be able to hit each other with their swords and do damage rather than the current system where you can hit an opponent's AC, but have no chance of effect... being hit with weapons (even practice ones) from my experience is not an unnoticable event. ;-)</p><p></p><p>That's My Bit,</p><p>Joseph</p></blockquote><p></p>
[QUOTE="jaldaen, post: 1230092, member: 214"] The main reason for the dual stated armor is to allow both high damage and low damage weapons the ability to be effective against any armor type... as low damage weapon (such as daggers) weilders would choose to attack the weak points of an opponent's AC (as is from my understanding a historic use of such weapons), whereas those with high damage weapons and the strength to use them would likely use their weapons to "cleave through" or "bash in" an opponent's armor. A GM might decide that only "finessable" weapons can be used to attack "weak spots" (i.e. use AC instead of DR) in an opponent's armor as my understanding of such weapons is that was their use in battle. I may be wrong, but that is the reason I would like to see such a dual stated armor system to allow all weapons and styles of fighting to be useful against all armor types... after all I think an unarmed warrior (i.e. martial artist) should be able to damage a breastplated warrior without worrying about DR (by going for weak spots in the armor) and I think that two full plated warriors should be able to hit each other with their swords and do damage rather than the current system where you can hit an opponent's AC, but have no chance of effect... being hit with weapons (even practice ones) from my experience is not an unnoticable event. ;-) That's My Bit, Joseph [/QUOTE]
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Why NOT to use damage resistance for armor...
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