Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not treat the action economy... like an economy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Empath Negative" data-source="post: 5955761" data-attributes="member: 6690794"><p>Let's say we give each player four "action" points. Not as in the current framework, but instead as part of their turn they spend (or save) action points.</p><p></p><p>Different actions would cost different amounts.</p><p></p><p></p><p>For example, swinging a two handed weapon once would cost two points, whereas swinging a one handed weapon once would cost one point. The current "move action" would count as one point, as would the current standard action. However, this would require a rebalancing of some move and standard actions, especially where spells are concerned.</p><p></p><p></p><p>It eventually becomes pretty strategic.</p><p></p><p>A Sword and Board Fighter swings at his opponent twice, and saves two of his action points. Why? Because if he expends an action point when he's attacked he can gain a bonus to his shield AC, reducing his likelihood of being hit.</p><p></p><p>If you're a two handed fighter and you want to Power Attack you use up all four of your action points and deal triple damage in a swingle swing.</p><p></p><p>If you're a dagger wielding rogue you run past your teammate, tumble through the ogres square, and drive your two daggers into his back.</p><p></p><p></p><p>Spellcasting is a bit more complex. Most spells consume three action points, immediate spells consume one, full round spells consume four, casting defensively costs one and so forth.</p></blockquote><p></p>
[QUOTE="Empath Negative, post: 5955761, member: 6690794"] Let's say we give each player four "action" points. Not as in the current framework, but instead as part of their turn they spend (or save) action points. Different actions would cost different amounts. For example, swinging a two handed weapon once would cost two points, whereas swinging a one handed weapon once would cost one point. The current "move action" would count as one point, as would the current standard action. However, this would require a rebalancing of some move and standard actions, especially where spells are concerned. It eventually becomes pretty strategic. A Sword and Board Fighter swings at his opponent twice, and saves two of his action points. Why? Because if he expends an action point when he's attacked he can gain a bonus to his shield AC, reducing his likelihood of being hit. If you're a two handed fighter and you want to Power Attack you use up all four of your action points and deal triple damage in a swingle swing. If you're a dagger wielding rogue you run past your teammate, tumble through the ogres square, and drive your two daggers into his back. Spellcasting is a bit more complex. Most spells consume three action points, immediate spells consume one, full round spells consume four, casting defensively costs one and so forth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not treat the action economy... like an economy?
Top