Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not treat the action economy... like an economy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 5955820" data-attributes="member: 11300"><p>I prefer working in with the previous two editions framework in terms of action economy. PCs get:</p><p>* A <strong>Major </strong>Action [Standard]</p><p>* A <strong>Minor</strong> Action [Move]</p><p>* One or more <strong>Swift </strong>Actions [Swift]</p><p></p><p>A first level character may start with one swift action where as more advanced characters may accrue further swift actions. Swift actions can be used as reactions to boost defenses, react to opportunities and other special but quick actions and reactions. So rather than your points, you still have the old graded system. However, like yours you can use these actions at any time.</p><p></p><p>One interesting thing you can do with this is represent really well a heftier weapon such as a greataxe and a light weapon such as a dagger.</p><p></p><p><strong>Greataxe</strong>: This is always a standard action to swing. If you want to power attack with it, you may also have to spend a minor action with the major action. Wielding this sucker takes effort. The wielder when they have achieved a degree of strength and expertise <em>might</em> be able to perform an opportunity attack using a minor action but in reality, the thing is too hefty for the casual user for such antics.</p><p></p><p><strong>Dagger</strong>: In comparison, the beauty of the dagger is how efficient the thing is to attack with. A proficient wielder can attack with it using a major action or also a minor action upon occasion (you might have triggers for this such as if a foe misses them, the wielder's major attack hits and so on). A more experienced dagger wielder though can perform opportunity attacks with just a swift action (kind of like the 3.x combat reflexes except that the opportunity attacks are neatly limited by the number of swift actions a character can perform).</p><p></p><p>In terms of playability, a player uses differently coloured d20 dice to represent their major, minor and swift actions; bagging them when they have been expended and returning them when they get their actions back. By using reactions for primarily defensive purposes, players will typically always hold one or two back rather than take too much time working out the most efficient manner of expending them, speeding play and keeping everyone attentive throughout a combat round.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5955820, member: 11300"] I prefer working in with the previous two editions framework in terms of action economy. PCs get: * A [B]Major [/B]Action [Standard] * A [B]Minor[/B] Action [Move] * One or more [B]Swift [/B]Actions [Swift] A first level character may start with one swift action where as more advanced characters may accrue further swift actions. Swift actions can be used as reactions to boost defenses, react to opportunities and other special but quick actions and reactions. So rather than your points, you still have the old graded system. However, like yours you can use these actions at any time. One interesting thing you can do with this is represent really well a heftier weapon such as a greataxe and a light weapon such as a dagger. [B]Greataxe[/B]: This is always a standard action to swing. If you want to power attack with it, you may also have to spend a minor action with the major action. Wielding this sucker takes effort. The wielder when they have achieved a degree of strength and expertise [I]might[/I] be able to perform an opportunity attack using a minor action but in reality, the thing is too hefty for the casual user for such antics. [B]Dagger[/B]: In comparison, the beauty of the dagger is how efficient the thing is to attack with. A proficient wielder can attack with it using a major action or also a minor action upon occasion (you might have triggers for this such as if a foe misses them, the wielder's major attack hits and so on). A more experienced dagger wielder though can perform opportunity attacks with just a swift action (kind of like the 3.x combat reflexes except that the opportunity attacks are neatly limited by the number of swift actions a character can perform). In terms of playability, a player uses differently coloured d20 dice to represent their major, minor and swift actions; bagging them when they have been expended and returning them when they get their actions back. By using reactions for primarily defensive purposes, players will typically always hold one or two back rather than take too much time working out the most efficient manner of expending them, speeding play and keeping everyone attentive throughout a combat round. Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not treat the action economy... like an economy?
Top