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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not treat the action economy... like an economy?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5955885" data-attributes="member: 11300"><p>This is very interesting and worth exploring a little further. However just to clarify, I was not talking about the <em>speed </em>of the weapon but the <em>effort</em> it takes to wield it (where a rounds worth of effort is broken up into Major, Minor and Swift chunks). To use your example, a well balanced sword in the hands of a proficient user is going to be a pretty lively and reactive affair. In comparison, how much effort is taken up wielding that massive greataxe? Again I can only imagine but surely there's a lot of momentum going on. The capacity to react with a greataxe and the effort taken to do that is reduced and increased respectively. A dagger in comparison would seem [again in the hands of a (highly?) proficient user] to offer greater capacity for reaction taking less effort; providing one has closed sufficiently with their opponent.</p><p></p><p>Now the action economy I suggest has <em>nothing </em>to do with speed, just effort. Speed on the other hand would seem to be a factor in terms of initiative. The other factor is proximity and where a weapons reach trumps a characters speed. That dagger wielder is going to have to close with the greataxe wielder and <em>that </em>is a dangerous process. However if the dagger-wielder's ally can suck that major action out of the greataxe dude, the dagger-wielder gets a good chance to close otherwise the greataxe wielder gets first strike before the dagger-guy gets to do diddly. Or so I would imagine.</p><p></p><p>The point is that the action economy I suggest is a measure of effort. Speed and reach are things I imagine being quite separate from this. Am I still flying with the fairies on this one or is this starting to look OK?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5955885, member: 11300"] This is very interesting and worth exploring a little further. However just to clarify, I was not talking about the [I]speed [/I]of the weapon but the [I]effort[/I] it takes to wield it (where a rounds worth of effort is broken up into Major, Minor and Swift chunks). To use your example, a well balanced sword in the hands of a proficient user is going to be a pretty lively and reactive affair. In comparison, how much effort is taken up wielding that massive greataxe? Again I can only imagine but surely there's a lot of momentum going on. The capacity to react with a greataxe and the effort taken to do that is reduced and increased respectively. A dagger in comparison would seem [again in the hands of a (highly?) proficient user] to offer greater capacity for reaction taking less effort; providing one has closed sufficiently with their opponent. Now the action economy I suggest has [I]nothing [/I]to do with speed, just effort. Speed on the other hand would seem to be a factor in terms of initiative. The other factor is proximity and where a weapons reach trumps a characters speed. That dagger wielder is going to have to close with the greataxe wielder and [I]that [/I]is a dangerous process. However if the dagger-wielder's ally can suck that major action out of the greataxe dude, the dagger-wielder gets a good chance to close otherwise the greataxe wielder gets first strike before the dagger-guy gets to do diddly. Or so I would imagine. The point is that the action economy I suggest is a measure of effort. Speed and reach are things I imagine being quite separate from this. Am I still flying with the fairies on this one or is this starting to look OK? Best Regards Herremann the Wise [/QUOTE]
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Community
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Why not treat the action economy... like an economy?
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