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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not treat the action economy... like an economy?
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<blockquote data-quote="Harlock" data-source="post: 5956815" data-attributes="member: 4545"><p>We'll have to agree to disagree. Hit Points was a means to an end. Something had to take into account, for lack of a better term, life force. Classes can easily be called professions, which we do have in real life: Soldier, Nurse, Detective, and cubicle-dwelling customer support dude are all classes. And again with levelling, means to an end.</p><p></p><p>Aside from that, I was addressing "fantasy weapon combat" specifically. What you and your group picture in your minds when you play can be vastly different in style than my group. Again, a lean, stripped down set of rules that has basic combat at its heart (attack, resolve hit or miss, resolve damage) lends itself to both styles when you can drop in a module that adds fantasy elements (use super wuxia leap to position your super martial monk of doom, swing or cast or use living spike chain attack of uber-doomnation, resolve hit or miss or super force energy attack of Crane Clan, resolve damage and status effect from suffering the wrath of the crane monk's chi).</p><p></p><p>A system can plainly be both and yes, D&D should be that system as it has been in the past and has and can lend itself easily to all styles and plenty of genres.</p></blockquote><p></p>
[QUOTE="Harlock, post: 5956815, member: 4545"] We'll have to agree to disagree. Hit Points was a means to an end. Something had to take into account, for lack of a better term, life force. Classes can easily be called professions, which we do have in real life: Soldier, Nurse, Detective, and cubicle-dwelling customer support dude are all classes. And again with levelling, means to an end. Aside from that, I was addressing "fantasy weapon combat" specifically. What you and your group picture in your minds when you play can be vastly different in style than my group. Again, a lean, stripped down set of rules that has basic combat at its heart (attack, resolve hit or miss, resolve damage) lends itself to both styles when you can drop in a module that adds fantasy elements (use super wuxia leap to position your super martial monk of doom, swing or cast or use living spike chain attack of uber-doomnation, resolve hit or miss or super force energy attack of Crane Clan, resolve damage and status effect from suffering the wrath of the crane monk's chi). A system can plainly be both and yes, D&D should be that system as it has been in the past and has and can lend itself easily to all styles and plenty of genres. [/QUOTE]
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Community
General Tabletop Discussion
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Why not treat the action economy... like an economy?
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