Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not treat the action economy... like an economy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 5957127" data-attributes="member: 27160"><p>You may well be right, but I will continue to say that I think D&D should specifically <strong><em>not</em></strong> (try to) be a "realistic" game, because it never has been and striving for it has only ever made it worse at what it does well, IME. That is a major reason I drifted away from D&D around 1983 and only really came back to it with gusto in 2008, in fact.</p><p></p><p>No, it really didn't - and doesn't. The best realistic RPGs don't use hit points - it's really simple when you open your mind to the idea that they are not merely optional, but poor at conveying how wounds work.</p><p></p><p>Check out HârnMaster; the only thing even similar to hit points is the "bloodloss" mechanism, where if you lose enough blood you die. Other than that, sheer number of wounds won't kill you (although it might make it more likely you'll die - a subtle but important difference).</p><p></p><p>I have been a professional all my life - it's not my "character class". It's not even close. The "careers" system in Warhammer Roleplay or Traveller would be closer to "reality". And character class is manifestly not necessary for a roleplaying game - many, many RPGs don't use them.</p><p></p><p>I don't believe <strong><em>a</em></strong> system can ever cover both angles well, no. That is not what they are proposing for D&DNext, however; the "modules" that are proposed will make it actually a range of many systems, all of which can be constructed by a gaming group using the elements ("modules") provided. The possibilities here are a lot less straightforward to predict; maybe it would be possible to combine different elements around a core system to support such radically different play styles. The D&DNext I see in the current playtest system, though, won't ever do "realism" well - because of just the elements I have listed above. If I wanted a system that suited realistic world modelling well, I would start with a system that didn't use hit points, classes or levels (quite apart from anything else).</p><p></p><p>Edit: to be clear, I don't want to <em>stop</em> people trying to play a realistic game using D&D systems if that's what they want. I think it would be a crazy thing to do, since it would involve hobbling the attempted aim from the start - but if folks want to do that, good luck with it. What I would object to, however, would be the design team making "realism" a design goal. The reason for that is simple: every time it has been done in the past it has generated clunky, crude, broken and confusing systems that make the whole game worse at doing what it's actually good at - a game of fantasy teamwork overcoming fantasy challenges.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5957127, member: 27160"] You may well be right, but I will continue to say that I think D&D should specifically [B][I]not[/I][/B] (try to) be a "realistic" game, because it never has been and striving for it has only ever made it worse at what it does well, IME. That is a major reason I drifted away from D&D around 1983 and only really came back to it with gusto in 2008, in fact. No, it really didn't - and doesn't. The best realistic RPGs don't use hit points - it's really simple when you open your mind to the idea that they are not merely optional, but poor at conveying how wounds work. Check out HârnMaster; the only thing even similar to hit points is the "bloodloss" mechanism, where if you lose enough blood you die. Other than that, sheer number of wounds won't kill you (although it might make it more likely you'll die - a subtle but important difference). I have been a professional all my life - it's not my "character class". It's not even close. The "careers" system in Warhammer Roleplay or Traveller would be closer to "reality". And character class is manifestly not necessary for a roleplaying game - many, many RPGs don't use them. I don't believe [B][I]a[/I][/B] system can ever cover both angles well, no. That is not what they are proposing for D&DNext, however; the "modules" that are proposed will make it actually a range of many systems, all of which can be constructed by a gaming group using the elements ("modules") provided. The possibilities here are a lot less straightforward to predict; maybe it would be possible to combine different elements around a core system to support such radically different play styles. The D&DNext I see in the current playtest system, though, won't ever do "realism" well - because of just the elements I have listed above. If I wanted a system that suited realistic world modelling well, I would start with a system that didn't use hit points, classes or levels (quite apart from anything else). Edit: to be clear, I don't want to [I]stop[/I] people trying to play a realistic game using D&D systems if that's what they want. I think it would be a crazy thing to do, since it would involve hobbling the attempted aim from the start - but if folks want to do that, good luck with it. What I would object to, however, would be the design team making "realism" a design goal. The reason for that is simple: every time it has been done in the past it has generated clunky, crude, broken and confusing systems that make the whole game worse at doing what it's actually good at - a game of fantasy teamwork overcoming fantasy challenges. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not treat the action economy... like an economy?
Top