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Why OD&D Is Still Relevant
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<blockquote data-quote="robconley" data-source="post: 7693109" data-attributes="member: 5636"><p>OD&D has thieves, just steal something and you are a thief. It may seem like sarcasm but think about it, OD&D character before Greyhawk were stealing, stealthing, picking pockets, and and opening locks, just like they were climbing, jumping, bending bars, etc. However rather than have a class dedicated to that with a special ability that gave you the odds you had to come up with a chance of success based on the specific plan, the circumstances and what the referee thought was the relevant attribute. </p><p></p><p>Of course the actual mechanics varied from referee. The one I know about included rolling 1d20 low, rolling 3d6 low, rolling percentage equal or below your attribute, rolling percentage under you attribute time 5, and so on.</p></blockquote><p></p>
[QUOTE="robconley, post: 7693109, member: 5636"] OD&D has thieves, just steal something and you are a thief. It may seem like sarcasm but think about it, OD&D character before Greyhawk were stealing, stealthing, picking pockets, and and opening locks, just like they were climbing, jumping, bending bars, etc. However rather than have a class dedicated to that with a special ability that gave you the odds you had to come up with a chance of success based on the specific plan, the circumstances and what the referee thought was the relevant attribute. Of course the actual mechanics varied from referee. The one I know about included rolling 1d20 low, rolling 3d6 low, rolling percentage equal or below your attribute, rolling percentage under you attribute time 5, and so on. [/QUOTE]
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