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Why OD&D Is Still Relevant
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<blockquote data-quote="lyle.spade" data-source="post: 7693110" data-attributes="member: 30042"><p>Newer is not necessarily better, as a great many of us decided after experiencing 4e. New Coke sucked, too.</p><p></p><p>That said, I have the venerable White Box and all those little tan books - the original 1970-something copies - sitting on a shelf in my bedroom. A few years ago I read those rules, with an eye toward running a short story arc using them only. I started with a feeling of nostalgia and excitement, and ended an hour or so later, shaking my head, laughing about how awful those rules are. That, obviously, is entirely subjective. I look at the true OD&D - that box - as like a first kiss...an awful, sloppy behind the gym in middle school or something like that kiss. When it happened it rocked like a Kiss video, but looking back on it the functional side of it was pretty bad. It was a good place to start, but better things have followed since.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 7693110, member: 30042"] Newer is not necessarily better, as a great many of us decided after experiencing 4e. New Coke sucked, too. That said, I have the venerable White Box and all those little tan books - the original 1970-something copies - sitting on a shelf in my bedroom. A few years ago I read those rules, with an eye toward running a short story arc using them only. I started with a feeling of nostalgia and excitement, and ended an hour or so later, shaking my head, laughing about how awful those rules are. That, obviously, is entirely subjective. I look at the true OD&D - that box - as like a first kiss...an awful, sloppy behind the gym in middle school or something like that kiss. When it happened it rocked like a Kiss video, but looking back on it the functional side of it was pretty bad. It was a good place to start, but better things have followed since. [/QUOTE]
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