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*Pathfinder & Starfinder
Why OD&D Is Still Relevant
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<blockquote data-quote="mrm1138" data-source="post: 7693634" data-attributes="member: 6777319"><p>[MENTION=26651]amerigoV[/MENTION], you make some excellent points here, especially the relationship between HP and how many hits a character can take.</p><p></p><p>If you haven't already, I recommend you check out Swords & Wizardry White Box which cleans up these rules a tad (e.g., it offers both ascending and descending armor class systems for grodnards and newbies alike, and each class has a single saving throw with conditional modifiers instead of multiple saving throws). There are also a ton of great supplements, my favorite of which are made by Barrel Rider Games. They are also known for the fantastic space opera game White Star, which is built upon the White Box rules. (In fact, there's a growing community of White Box-based games that have come to represent such genres as espionage, superheroes, westerns, and WWII.)</p><p></p><p>Speaking of the single saving throw, OSR blogger Akrasia came up with a great skill check mechanic that works very similar to the saving throw. Each class has a skill check value that decreases as they gain levels, making it easier for them to roll equal to or greater than. Depending on that class's strengths, they have bonuses toward certain skill checks. This mechanic was adopted by D101 Games for their Swords & Wizardry variant Crypts & Things. (It's built to emulate the sword & sorcery genre.)</p><p></p><p>So yeah, I think OD&D (and S&WWB) makes for an excellent pick-up game while also being deep enough for long-term campaigns. I kind of wish I could convince my group to drop 5e for it.</p></blockquote><p></p>
[QUOTE="mrm1138, post: 7693634, member: 6777319"] [MENTION=26651]amerigoV[/MENTION], you make some excellent points here, especially the relationship between HP and how many hits a character can take. If you haven't already, I recommend you check out Swords & Wizardry White Box which cleans up these rules a tad (e.g., it offers both ascending and descending armor class systems for grodnards and newbies alike, and each class has a single saving throw with conditional modifiers instead of multiple saving throws). There are also a ton of great supplements, my favorite of which are made by Barrel Rider Games. They are also known for the fantastic space opera game White Star, which is built upon the White Box rules. (In fact, there's a growing community of White Box-based games that have come to represent such genres as espionage, superheroes, westerns, and WWII.) Speaking of the single saving throw, OSR blogger Akrasia came up with a great skill check mechanic that works very similar to the saving throw. Each class has a skill check value that decreases as they gain levels, making it easier for them to roll equal to or greater than. Depending on that class's strengths, they have bonuses toward certain skill checks. This mechanic was adopted by D101 Games for their Swords & Wizardry variant Crypts & Things. (It's built to emulate the sword & sorcery genre.) So yeah, I think OD&D (and S&WWB) makes for an excellent pick-up game while also being deep enough for long-term campaigns. I kind of wish I could convince my group to drop 5e for it. [/QUOTE]
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Why OD&D Is Still Relevant
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