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Why oh why do they hate my NPCs?
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<blockquote data-quote="pawsplay" data-source="post: 5501711" data-attributes="member: 15538"><p>Oh, yeah. I still to this day treasure my success in passing off a fake Gandalf, actually an evil spellcaster, who after tricking the PCs into sacking a church and enslaving the almost-annoyingly-pure-hearted cleric and turning her into a pathetic puppet, became the campaign's main bad guy. By that, the very disparate PCs were basically in a pact of vengeance against him and more than willing to brave any risk to take him down.</p><p></p><p>More recently, I introduced an Aasimar paladin as an ally to the party in my Pathfinder game. While at first one of my players bemoaned the presence of a LG "baby-sitter" I set this guy up as a laconic, horrifying violent force of justice, and made it clear that actions that violated his principles would cause him to walk away; actions that seriously violated his principles would not receive a stern warning. By the time he had coup-de-graced a few baddies and cut down in cold blood an enemy agent that asked them to surrender the players stopped regarding him as a nuisance, and more like a walking weapon. A very ... self-willed weapon. There was a lot of fun as they tried to manipulate him out of the way of their plans, without pissing him off so much he simply abandoned them. Several times they used spells or bluffs to distract him while they took care of various sorts of business, such as looting tombs, violating the rules of parlay, and other run-of-the-mill PC behavior. Good times. By the time they faced down a demi-gods avatar in battle, shoulder to shoulder with him, he had graduated to "grudging respect" and afforded the same to the PCs.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5501711, member: 15538"] Oh, yeah. I still to this day treasure my success in passing off a fake Gandalf, actually an evil spellcaster, who after tricking the PCs into sacking a church and enslaving the almost-annoyingly-pure-hearted cleric and turning her into a pathetic puppet, became the campaign's main bad guy. By that, the very disparate PCs were basically in a pact of vengeance against him and more than willing to brave any risk to take him down. More recently, I introduced an Aasimar paladin as an ally to the party in my Pathfinder game. While at first one of my players bemoaned the presence of a LG "baby-sitter" I set this guy up as a laconic, horrifying violent force of justice, and made it clear that actions that violated his principles would cause him to walk away; actions that seriously violated his principles would not receive a stern warning. By the time he had coup-de-graced a few baddies and cut down in cold blood an enemy agent that asked them to surrender the players stopped regarding him as a nuisance, and more like a walking weapon. A very ... self-willed weapon. There was a lot of fun as they tried to manipulate him out of the way of their plans, without pissing him off so much he simply abandoned them. Several times they used spells or bluffs to distract him while they took care of various sorts of business, such as looting tombs, violating the rules of parlay, and other run-of-the-mill PC behavior. Good times. By the time they faced down a demi-gods avatar in battle, shoulder to shoulder with him, he had graduated to "grudging respect" and afforded the same to the PCs. [/QUOTE]
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