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Why oh why do they hate my NPCs?
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<blockquote data-quote="airwalkrr" data-source="post: 5504165" data-attributes="member: 12460"><p>In my current campaign there is a villain who sits on the city council of Sharn (big city in Eberron). He's a manipulator, a vainglorious bastard, and a big name in a huge criminal cartel. He has taken notice of the PCs as they have made themselves noticeable and so he has offered them work. But he is an absolute ass to them at every opportunity. Nevertheless, the work he offers is very lucrative. And even though the PCs don't know it yet, every time they help him they are causing more chaos in the city. He sees them as expendable, but they think they need him because of all the great jobs he offers them (which end up supporting his ring of extortion, gambling and other sorts of vice). So they like him.</p><p></p><p>Meanwhile there is a good member of the council who is just trying to do what's best for the city, root out corruption and crime, and support all the right causes. Her means are unconventional, but they work more often than not. So far the PCs have tried to steal from her, undermine her, and do the bare minimum to succeed at any task she offers them. It isn't so much that she doesn't pay them well. She does. But she's also plucky and kind of expects the PCs to be willing to do things without asking for a reward, even though she plans to offer one anyway. Needless to say, the players aren't too fond of her.</p><p></p><p>I haven't spent a huge amount of time developing these characters outside the game. I often come up with a simple outline for each game session and then run things organically from there. But I've found the evil conniving councilor is a lot more fun for both me and the players to have around so naturally I've given him a little more attention. I guess it doesn't hurt that most all the players are neutral on the good-evil axis and more of a mercenary bent.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5504165, member: 12460"] In my current campaign there is a villain who sits on the city council of Sharn (big city in Eberron). He's a manipulator, a vainglorious bastard, and a big name in a huge criminal cartel. He has taken notice of the PCs as they have made themselves noticeable and so he has offered them work. But he is an absolute ass to them at every opportunity. Nevertheless, the work he offers is very lucrative. And even though the PCs don't know it yet, every time they help him they are causing more chaos in the city. He sees them as expendable, but they think they need him because of all the great jobs he offers them (which end up supporting his ring of extortion, gambling and other sorts of vice). So they like him. Meanwhile there is a good member of the council who is just trying to do what's best for the city, root out corruption and crime, and support all the right causes. Her means are unconventional, but they work more often than not. So far the PCs have tried to steal from her, undermine her, and do the bare minimum to succeed at any task she offers them. It isn't so much that she doesn't pay them well. She does. But she's also plucky and kind of expects the PCs to be willing to do things without asking for a reward, even though she plans to offer one anyway. Needless to say, the players aren't too fond of her. I haven't spent a huge amount of time developing these characters outside the game. I often come up with a simple outline for each game session and then run things organically from there. But I've found the evil conniving councilor is a lot more fun for both me and the players to have around so naturally I've given him a little more attention. I guess it doesn't hurt that most all the players are neutral on the good-evil axis and more of a mercenary bent. [/QUOTE]
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