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<blockquote data-quote="Mistwell" data-source="post: 3171817" data-attributes="member: 2525"><p>I think there is a basic flawed assumption there: that metamagic feats make one significantly more powerful than not having them.</p><p></p><p>Monte Cooks Aracana Unearthed/Evolved made metamagic feats essentially one feat. The Books of Eldritch Might essentially did the same thing before that for some classes. In my opinion after playing a bit with those rules, the lack of an unbalancing effect from those special feats cast serious doubt on some prior assumptions about metamagic.</p><p></p><p>The cost for using metamagic feats are built into the feats. Unlike some other useful feats for other classes, the cost is actually fairly high. I honestly think making metamagic feats each into their own feat rather than combining several into a single feat makes them often a weak choice relative to other options like craft wonderous item or spell penetration.</p><p></p><p>I know that is controversial. I know on paper it doesn't seem to be the case, and hundreds of people have had success choosing individual metamagic feats over the year and will feel compelled to defend their choices. Nevertheless, I think classes like the Incantatrix (which I like) are not overpowered simply because they offer more metamagic feats. All they are essentially doing is adding on new costly options to what in my mind should have been a single feat all along with all those options available right away.</p><p></p><p>I think the Incantatrix creates a DIFFERENT kind of wizard, one who alters the parameters of their spells in exchange for having fewer spell to cast and fewer spells to choose from due to specialization, over a straight wizard. I do not think this makes the Incantatrix more powerful than a straight wizard however - just more focused. And that's what a prestige class SHOULD do, focus a class. </p><p></p><p>I don't think it would be a slam dunk choice for anyone given the option between a straight generalist wizard and an incantatrix. It would depend on your campaign, and what you prefer to play. If you plan on adventuring the entire day rather than just for four-six encounters a day, I really think the generalist will do better than the Incantatrix unless you went for a Gish or long-term buffing strategy. It would be very easy with an Incantatrix to play a blaster who empowers/maximizes their spells, or heightens/chains enchantments for example, and end up running out of spells too early relative to the generalist wizard. It's certainly a valid choice for go for the burn-hard-and-quick strategy, but I don't think it's a choice that suits everyone, or that is obviously more powerful or better.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3171817, member: 2525"] I think there is a basic flawed assumption there: that metamagic feats make one significantly more powerful than not having them. Monte Cooks Aracana Unearthed/Evolved made metamagic feats essentially one feat. The Books of Eldritch Might essentially did the same thing before that for some classes. In my opinion after playing a bit with those rules, the lack of an unbalancing effect from those special feats cast serious doubt on some prior assumptions about metamagic. The cost for using metamagic feats are built into the feats. Unlike some other useful feats for other classes, the cost is actually fairly high. I honestly think making metamagic feats each into their own feat rather than combining several into a single feat makes them often a weak choice relative to other options like craft wonderous item or spell penetration. I know that is controversial. I know on paper it doesn't seem to be the case, and hundreds of people have had success choosing individual metamagic feats over the year and will feel compelled to defend their choices. Nevertheless, I think classes like the Incantatrix (which I like) are not overpowered simply because they offer more metamagic feats. All they are essentially doing is adding on new costly options to what in my mind should have been a single feat all along with all those options available right away. I think the Incantatrix creates a DIFFERENT kind of wizard, one who alters the parameters of their spells in exchange for having fewer spell to cast and fewer spells to choose from due to specialization, over a straight wizard. I do not think this makes the Incantatrix more powerful than a straight wizard however - just more focused. And that's what a prestige class SHOULD do, focus a class. I don't think it would be a slam dunk choice for anyone given the option between a straight generalist wizard and an incantatrix. It would depend on your campaign, and what you prefer to play. If you plan on adventuring the entire day rather than just for four-six encounters a day, I really think the generalist will do better than the Incantatrix unless you went for a Gish or long-term buffing strategy. It would be very easy with an Incantatrix to play a blaster who empowers/maximizes their spells, or heightens/chains enchantments for example, and end up running out of spells too early relative to the generalist wizard. It's certainly a valid choice for go for the burn-hard-and-quick strategy, but I don't think it's a choice that suits everyone, or that is obviously more powerful or better. [/QUOTE]
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