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General Tabletop Discussion
*Pathfinder & Starfinder
Why only spell failure % for arcane spells?
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<blockquote data-quote="Magic Missile" data-source="post: 823210" data-attributes="member: 7916"><p>Right, this has *always* bothered me. I know it's probably for game balance purposes, but it has never made any sense to me from a "fluff" standpoint.</p><p></p><p>Armour impedes spellcasting because it's bulky and makes it hard to pull off complicated somatic gestures. Fine. That makes sense. So why does this not apply to divine spellcasters? Most divine spells have somatic components; I don't see why they should get away with no failure chance...</p><p></p><p>It becomes even more odd when a divine and arcane spellcaster can cast *exactly the same spell* (something like Burning Hands, both a wizard and Fire domain spell), but the cleric in full plate has no chance of failure while the wizard in studded leather does... and anyway, how hard can it really be to put your hands in front of you with your thumbs together (the description for the somatic components of Burning Hands) while in armour?</p><p></p><p>Two things; one, has anyone else ever wondered about this, and had any ideas on how to explain it from a "fluff" point of view, and secondly, what would the implications be for giving spell failure % to divine casters as well...?</p></blockquote><p></p>
[QUOTE="Magic Missile, post: 823210, member: 7916"] Right, this has *always* bothered me. I know it's probably for game balance purposes, but it has never made any sense to me from a "fluff" standpoint. Armour impedes spellcasting because it's bulky and makes it hard to pull off complicated somatic gestures. Fine. That makes sense. So why does this not apply to divine spellcasters? Most divine spells have somatic components; I don't see why they should get away with no failure chance... It becomes even more odd when a divine and arcane spellcaster can cast *exactly the same spell* (something like Burning Hands, both a wizard and Fire domain spell), but the cleric in full plate has no chance of failure while the wizard in studded leather does... and anyway, how hard can it really be to put your hands in front of you with your thumbs together (the description for the somatic components of Burning Hands) while in armour? Two things; one, has anyone else ever wondered about this, and had any ideas on how to explain it from a "fluff" point of view, and secondly, what would the implications be for giving spell failure % to divine casters as well...? [/QUOTE]
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Community
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*Pathfinder & Starfinder
Why only spell failure % for arcane spells?
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