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<blockquote data-quote="Clint_L" data-source="post: 8886711" data-attributes="member: 7035894"><p>Hmmm...I don't know what I think about open gaming's importance.</p><p></p><p>On the one hand, it allows a commercial avenue for those who love doing what many of us have loved doing from the beginnings of this game: modding it to our own purposes. For example, I am currently working out how to fuse D&D with <em>Fiasco</em> to try to create a D&D game in which everyone is the DM. OGL has given us a huge number of resources for D&D, most of them niche products that would never have been made by WotC.</p><p></p><p>On the other hand, it might have led to a homogenization of the RPG industry, so that instead of creating something truly original, many creators may have stuck to the (previous) security of the D&D ecosystem. This is kind of what the OGL was intended to do: push the idea of D&D as a kind of OS for RPGs in general. I don't think I love that. But then, maybe I do love that it is so easy to wrap my head around all these niche games that are essentially D&D.</p><p></p><p>Yeah, I'm not sure where I come out on open gaming. It can be seen as a kind of gaming culture colonialism.</p><p></p><p>If the furor around OGL 1.1 drives a lot of creative folks away from making another D&D setting or clone...might that not be healthy for RPGs in the long run?</p><p></p><p>Edit: I write this as a fan of D&D. I'm not saying D&D is bad. I'm just saying that not everything has to be D&D.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8886711, member: 7035894"] Hmmm...I don't know what I think about open gaming's importance. On the one hand, it allows a commercial avenue for those who love doing what many of us have loved doing from the beginnings of this game: modding it to our own purposes. For example, I am currently working out how to fuse D&D with [I]Fiasco[/I] to try to create a D&D game in which everyone is the DM. OGL has given us a huge number of resources for D&D, most of them niche products that would never have been made by WotC. On the other hand, it might have led to a homogenization of the RPG industry, so that instead of creating something truly original, many creators may have stuck to the (previous) security of the D&D ecosystem. This is kind of what the OGL was intended to do: push the idea of D&D as a kind of OS for RPGs in general. I don't think I love that. But then, maybe I do love that it is so easy to wrap my head around all these niche games that are essentially D&D. Yeah, I'm not sure where I come out on open gaming. It can be seen as a kind of gaming culture colonialism. If the furor around OGL 1.1 drives a lot of creative folks away from making another D&D setting or clone...might that not be healthy for RPGs in the long run? Edit: I write this as a fan of D&D. I'm not saying D&D is bad. I'm just saying that not everything has to be D&D. [/QUOTE]
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