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why orc pc?
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<blockquote data-quote="funkysnunkulator" data-source="post: 3738929" data-attributes="member: 54963"><p>touche!!!</p><p></p><p>was hoping someone would catch that!!</p><p></p><p>no, there are a tonne of really good dm's out there. but when meeting players and dm's from other groups, it is clear that many dm's just don't think a lot of things through.</p><p></p><p>caveat: it is thier game, thier way.</p><p></p><p>but, the method mentioned before is a good way for "balance" to be achieved. anytime a monster is unbalanced or a class is unbalanced or an encounter is unbalanced or an adventure is unbalanced... it is usually because these things have not been through "trial by fire". gametesting is good, but gametesters rarely if ever play both sides of the equation.</p><p></p><p>for example: a prestige class comes along. everyone and thier uncle cries "broken" "stupid" "unbalanced".... well, have them generate characters using said prestige class. now play them in an adventure or scenario. ok. perhaps they do seem powerful. fine. now have those same players play bad guys and generate characters to mess with the new prestige class. players have a way of finding the "gaps in the armor". in many cases, a prestige class or monster or spell or whatever ceases being quite so fearsome when dealt with in this way.</p><p></p><p>playing both good and evil (or lawful and chaotic) allows players and dm's to evaluate thier own understanding of these concepts (as they relate to the game). if a player plays a good guy and a bad guy the same way, then it is likely that player really doesn't understand the ramifications of good and evil in the game.</p><p></p><p>back to the point of the thread, a lot of players want to play orc or drow or pixies or flumphs or whatever. they want something differnet. unique. however, they want thier drow to be redeemed or thier orcs pennitent. why? because the players also want to play good guys. smash the evil, take it's stuff. simple enough.</p><p></p><p>however unique characterization predecates unique gameplay. players sometime seem to forget that uniqueness comes more from characterization than from stats. many will choose a race or species and minmax for power sake. fine. many though, have a character in mind they want to play, so our job as dm is to help them find the best way to bring that character to life.</p><p></p><p>and lastly... sometimes.... only an orc will do.... hahahaha!!</p></blockquote><p></p>
[QUOTE="funkysnunkulator, post: 3738929, member: 54963"] touche!!! was hoping someone would catch that!! no, there are a tonne of really good dm's out there. but when meeting players and dm's from other groups, it is clear that many dm's just don't think a lot of things through. caveat: it is thier game, thier way. but, the method mentioned before is a good way for "balance" to be achieved. anytime a monster is unbalanced or a class is unbalanced or an encounter is unbalanced or an adventure is unbalanced... it is usually because these things have not been through "trial by fire". gametesting is good, but gametesters rarely if ever play both sides of the equation. for example: a prestige class comes along. everyone and thier uncle cries "broken" "stupid" "unbalanced".... well, have them generate characters using said prestige class. now play them in an adventure or scenario. ok. perhaps they do seem powerful. fine. now have those same players play bad guys and generate characters to mess with the new prestige class. players have a way of finding the "gaps in the armor". in many cases, a prestige class or monster or spell or whatever ceases being quite so fearsome when dealt with in this way. playing both good and evil (or lawful and chaotic) allows players and dm's to evaluate thier own understanding of these concepts (as they relate to the game). if a player plays a good guy and a bad guy the same way, then it is likely that player really doesn't understand the ramifications of good and evil in the game. back to the point of the thread, a lot of players want to play orc or drow or pixies or flumphs or whatever. they want something differnet. unique. however, they want thier drow to be redeemed or thier orcs pennitent. why? because the players also want to play good guys. smash the evil, take it's stuff. simple enough. however unique characterization predecates unique gameplay. players sometime seem to forget that uniqueness comes more from characterization than from stats. many will choose a race or species and minmax for power sake. fine. many though, have a character in mind they want to play, so our job as dm is to help them find the best way to bring that character to life. and lastly... sometimes.... only an orc will do.... hahahaha!! [/QUOTE]
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