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why orc pc?
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<blockquote data-quote="funkysnunkulator" data-source="post: 3739011" data-attributes="member: 54963"><p>this is a good idea. a really good idea. if this doesn't work (players don't wanna, time constraints), then look at the other games scenarios and incorporate what you can into your own.</p><p></p><p>we used to have players who HATED call of cthulhu. said it was nothing but hackneyed plot contrivances with tentacles. said D&D is the only decent game, where nothing is contrived. course, they overlooked the fact that every world has elves...</p><p></p><p>anyway, reading all the CoC and delta greed stuff, just incorporated those plots, items, beings, and cosmological elements into the game. when it didn't have the CoC name attached, they loved it.</p><p></p><p>when the alienist was published years ago, it was old hat to our group!!!</p><p></p><p>now, much has been said about the cheesiness of playing drizzt version 1001. some of these character ideas are popular because this is how we want to see the world. evil can be redeemed and made ally. if that works in your game, go for it.</p><p></p><p>if it doesn't work, don't allow it. if players gripe, let em play drizzt or whatever. then show them why these characters so rarely survive. show them the difficulty of entering a new culture after a half century living in the underdark. show them that just because the character now has good intentions that the rest of the world feels all warm and cuddley toward them... finally show them the ramifications of an ever increasing number of good aligned drow entering surface society. eventually the drow... the real drow... not those weaklings who fled our perfect world... will use this situation as an opportunity to seed the surface world with operatives... those fools will never see it coming. thier trusting nature shall be thier undoing!!! ALL SHALL BE BROUGHT LOW BEFORE LOLTH!!!!!</p><p></p><p>er... ahem... right. anyway... you can see how a dm can use any situation as a part of the game. players will always insist on certain things. dms will always use this to thier advantage (you know, to make the game better).</p></blockquote><p></p>
[QUOTE="funkysnunkulator, post: 3739011, member: 54963"] this is a good idea. a really good idea. if this doesn't work (players don't wanna, time constraints), then look at the other games scenarios and incorporate what you can into your own. we used to have players who HATED call of cthulhu. said it was nothing but hackneyed plot contrivances with tentacles. said D&D is the only decent game, where nothing is contrived. course, they overlooked the fact that every world has elves... anyway, reading all the CoC and delta greed stuff, just incorporated those plots, items, beings, and cosmological elements into the game. when it didn't have the CoC name attached, they loved it. when the alienist was published years ago, it was old hat to our group!!! now, much has been said about the cheesiness of playing drizzt version 1001. some of these character ideas are popular because this is how we want to see the world. evil can be redeemed and made ally. if that works in your game, go for it. if it doesn't work, don't allow it. if players gripe, let em play drizzt or whatever. then show them why these characters so rarely survive. show them the difficulty of entering a new culture after a half century living in the underdark. show them that just because the character now has good intentions that the rest of the world feels all warm and cuddley toward them... finally show them the ramifications of an ever increasing number of good aligned drow entering surface society. eventually the drow... the real drow... not those weaklings who fled our perfect world... will use this situation as an opportunity to seed the surface world with operatives... those fools will never see it coming. thier trusting nature shall be thier undoing!!! ALL SHALL BE BROUGHT LOW BEFORE LOLTH!!!!! er... ahem... right. anyway... you can see how a dm can use any situation as a part of the game. players will always insist on certain things. dms will always use this to thier advantage (you know, to make the game better). [/QUOTE]
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