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Why Organized Play has been an Awesome Experience
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<blockquote data-quote="Retreater" data-source="post: 5682577" data-attributes="member: 42040"><p>The article seems a little erroneous when it suggests that Paizo is more significantly invested in PFS than WotC is through its Organized Play. D&D Encounters includes full color printed adventures, maps, tokens, character sheets, in-store posters and tents, and reward packages for DMs and players. The same is true of Game Day.</p><p></p><p>On the other hand, Paizo offers no incentives to run Society adventures, just hassle and additional costs for the organizers (in my case, the volunteer GMs.) From my own experience, I have seen the differences in $4 adventures from Paizo compared to the free LFR adventures (with also the option for writng your own.) When I am purchasing these on my own, printing these on my own, and supplying my own flip mats and other supplies, WotC's OP somehow seems more generous.</p><p></p><p>From the gaming store owner's perspective (which I heard when trying to organize PFS locally), Paizo has done a bad job of getting the word out to store owners and customers. Where are the posters and promo kits? In truth, Paizo depends on their fanbase to cover all of these expenses. </p><p></p><p>From a player's perspective, PFS's rules are too cruel and draconian. In my perspective they drive off the new player more than welcome him. The tier approach of play means that a GM must turn away new players whose characters do not fit a level range (or players who have to start over with new characters due to character death.) Even if a character fits in an appropriate tier, he may be 5 levels or so behind other characters, forced into a subpar position in the party.</p><p></p><p>The labyrinthine requirements of scheduling and reporting events is an added hassle. Additionally, whether you want to play or GM, you will need to download and print a 32 page guidebook to Society play, create an account on the Paizo boards, download a player number and faction card, and register your character's vitals on the site. </p><p></p><p>While I appreciate Steel Wind's excitement for Society, I think in some ways this article misrepresents the experience I've had with PFS. I merely wanted to clarify that Wizards is actually doing a damned good job with their organized play. As a DM of both systems' OP, I have to admit I feel much better supported by Wizards than Paizo. (I know this is not a </p><p>popular sentiment because most think WotC hates its fans - however, they are very good </p><p>at courting new customers, which is a massive part of OP, which Paizo doesn't seem to grasp.)</p></blockquote><p></p>
[QUOTE="Retreater, post: 5682577, member: 42040"] The article seems a little erroneous when it suggests that Paizo is more significantly invested in PFS than WotC is through its Organized Play. D&D Encounters includes full color printed adventures, maps, tokens, character sheets, in-store posters and tents, and reward packages for DMs and players. The same is true of Game Day. On the other hand, Paizo offers no incentives to run Society adventures, just hassle and additional costs for the organizers (in my case, the volunteer GMs.) From my own experience, I have seen the differences in $4 adventures from Paizo compared to the free LFR adventures (with also the option for writng your own.) When I am purchasing these on my own, printing these on my own, and supplying my own flip mats and other supplies, WotC's OP somehow seems more generous. From the gaming store owner's perspective (which I heard when trying to organize PFS locally), Paizo has done a bad job of getting the word out to store owners and customers. Where are the posters and promo kits? In truth, Paizo depends on their fanbase to cover all of these expenses. From a player's perspective, PFS's rules are too cruel and draconian. In my perspective they drive off the new player more than welcome him. The tier approach of play means that a GM must turn away new players whose characters do not fit a level range (or players who have to start over with new characters due to character death.) Even if a character fits in an appropriate tier, he may be 5 levels or so behind other characters, forced into a subpar position in the party. The labyrinthine requirements of scheduling and reporting events is an added hassle. Additionally, whether you want to play or GM, you will need to download and print a 32 page guidebook to Society play, create an account on the Paizo boards, download a player number and faction card, and register your character's vitals on the site. While I appreciate Steel Wind's excitement for Society, I think in some ways this article misrepresents the experience I've had with PFS. I merely wanted to clarify that Wizards is actually doing a damned good job with their organized play. As a DM of both systems' OP, I have to admit I feel much better supported by Wizards than Paizo. (I know this is not a popular sentiment because most think WotC hates its fans - however, they are very good at courting new customers, which is a massive part of OP, which Paizo doesn't seem to grasp.) [/QUOTE]
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