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<blockquote data-quote="SteelDraco" data-source="post: 5880125" data-attributes="member: 359"><p>Pathfinder characters are a little more powerful than core 3.5 characters, but I think some of the strangeness of 3.5 has been reigned in significantly, though not outright eliminated.</p><p></p><p>The classes all reward you for sticking with them. Taking a couple of levels here and there to end up with a character with half a dozen classes, two of which are oddball prestige classes, doesn't happen as much and isn't rewarded by the rules. You can dip for flavor or something useful you need, but generally it's a power hit for flexibility, rather than an overall power increase. </p><p></p><p>Prestige class bloat is less of a problem. The prestige classes that exist are mostly tied to organizations better. Instead, archetypes mostly replace them. I like archetypes better - they're a set of replacement class features for one of the base classes, swapping out mechanics so that you fit a theme better. For example, Thug and Swashbuckler are two themes for Rogue that adjust the mechanics to fit that concept better than the base class does.</p><p></p><p>There's more parity between the casters and non-casters, though in the end the casters are still on top in terms of flexibility and overall power. It's less of a gap, but the gap still exists at the higher levels.</p><p></p><p>Some of the rules have been streamlined in a way that I prefer over 3.5. I like the concept of Combat Maneuver Bonus and Combat Maneuver Defense, for example - it provides a single mechanic for a number of different combat actions. It works well, though there are some cases where it's less than ideal, but i think it's better than 3.5.</p><p></p><p>There's less general cheesy power exploits available to Pathfinder characters. That's not to say it's impossible, it's certainly not. CharOp people play Pathfinder too. I generally find Pathfinder has less game-breaking stuff than 3.5 did. The quality of the sourcebooks is generally higher, and less of them feels like useless filler.</p><p></p><p>Golarion is a cool kitchen-sink kind of setting. Just about any high fantasy stuff you can think of is in there, and it all works together pretty well. Lots of good support as well.</p><p></p><p>The adventure paths are very neat. I haven't played any myself, but I'd like to. Lots of published content out there if you want premade adventures, and Paizo's APs are some of the best adventure content you're likely to find.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 5880125, member: 359"] Pathfinder characters are a little more powerful than core 3.5 characters, but I think some of the strangeness of 3.5 has been reigned in significantly, though not outright eliminated. The classes all reward you for sticking with them. Taking a couple of levels here and there to end up with a character with half a dozen classes, two of which are oddball prestige classes, doesn't happen as much and isn't rewarded by the rules. You can dip for flavor or something useful you need, but generally it's a power hit for flexibility, rather than an overall power increase. Prestige class bloat is less of a problem. The prestige classes that exist are mostly tied to organizations better. Instead, archetypes mostly replace them. I like archetypes better - they're a set of replacement class features for one of the base classes, swapping out mechanics so that you fit a theme better. For example, Thug and Swashbuckler are two themes for Rogue that adjust the mechanics to fit that concept better than the base class does. There's more parity between the casters and non-casters, though in the end the casters are still on top in terms of flexibility and overall power. It's less of a gap, but the gap still exists at the higher levels. Some of the rules have been streamlined in a way that I prefer over 3.5. I like the concept of Combat Maneuver Bonus and Combat Maneuver Defense, for example - it provides a single mechanic for a number of different combat actions. It works well, though there are some cases where it's less than ideal, but i think it's better than 3.5. There's less general cheesy power exploits available to Pathfinder characters. That's not to say it's impossible, it's certainly not. CharOp people play Pathfinder too. I generally find Pathfinder has less game-breaking stuff than 3.5 did. The quality of the sourcebooks is generally higher, and less of them feels like useless filler. Golarion is a cool kitchen-sink kind of setting. Just about any high fantasy stuff you can think of is in there, and it all works together pretty well. Lots of good support as well. The adventure paths are very neat. I haven't played any myself, but I'd like to. Lots of published content out there if you want premade adventures, and Paizo's APs are some of the best adventure content you're likely to find. [/QUOTE]
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