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<blockquote data-quote="Gorgoroth" data-source="post: 5880252" data-attributes="member: 6674889"><p><strong>Pf</strong></p><p></p><p>skill system is miles more fun than 4e's (ugh), but 4e does dual wielding so much better (no str mod on twin strike). It takes you so many feats to build up TWF, and there is practically no mechanical viability for wielding two longswords. Then again, you can always just refluff a double-sword. I like how in PF axes are pretty decent because there is no proficiency bonus gimping them. +1 To-hit is > +1 damage.</p><p></p><p>And all the archetypes in PF allow you to run the exact character you want...without multiclassing. </p><p></p><p>Ok, one or two places, like Lame Oracle dip at level 9 for a barbarian, make sense, which at that point I'd just say as a DM : lose 10 speed and you gain fatigue immunity at level 9. Bam, done.</p><p></p><p>I will probably end up playing a few dozen of them, because there is so much interesting stuff there. The balance is very well done, and fun, gritty, and dangerous. you might have a powerful guy but he is not invincible in PF. In 4e you can build a wizard that's unhittable and has a huge bag of HP or a rogue that has better defences than a fighter, quite easily.</p><p></p><p>I don't like how you spend a ton of feats for two weapon fighting and numerically you are doing barely more damage than a greatsword. Suckitude.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5880252, member: 6674889"] [b]Pf[/b] skill system is miles more fun than 4e's (ugh), but 4e does dual wielding so much better (no str mod on twin strike). It takes you so many feats to build up TWF, and there is practically no mechanical viability for wielding two longswords. Then again, you can always just refluff a double-sword. I like how in PF axes are pretty decent because there is no proficiency bonus gimping them. +1 To-hit is > +1 damage. And all the archetypes in PF allow you to run the exact character you want...without multiclassing. Ok, one or two places, like Lame Oracle dip at level 9 for a barbarian, make sense, which at that point I'd just say as a DM : lose 10 speed and you gain fatigue immunity at level 9. Bam, done. I will probably end up playing a few dozen of them, because there is so much interesting stuff there. The balance is very well done, and fun, gritty, and dangerous. you might have a powerful guy but he is not invincible in PF. In 4e you can build a wizard that's unhittable and has a huge bag of HP or a rogue that has better defences than a fighter, quite easily. I don't like how you spend a ton of feats for two weapon fighting and numerically you are doing barely more damage than a greatsword. Suckitude. [/QUOTE]
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