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Why PCs should be competent, or "I got a lot of past in my past"
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<blockquote data-quote="S'mon" data-source="post: 9258475" data-attributes="member: 463"><p>Starting the campaign as a newb and starting as experienced both work fine IME. They each give a different feel. I start my Arden Vul campaign with experienced PCs at 3rd level, but I recently started a retro "5e Basic" campaign with PCs starting as 1st level novices; both are fun, both work.</p><p></p><p>Some genres suit starting at higher level, eg Swords & Sorcery tends to work best with highly competent protagonists who advance slowly. I've run Primeval Thule in D6 system and Xoth in Dragonbane, both worked better for the settings than starting with 1st level D&D PCs (I ran Thule in 5e too, it worked far better at levels 3-8 than before or after). But a game about novice adventurers on their first dungeon delve should start at 1st level - unless you want plot protection, which is probably better done with Fate Points than with more levels.</p></blockquote><p></p>
[QUOTE="S'mon, post: 9258475, member: 463"] Starting the campaign as a newb and starting as experienced both work fine IME. They each give a different feel. I start my Arden Vul campaign with experienced PCs at 3rd level, but I recently started a retro "5e Basic" campaign with PCs starting as 1st level novices; both are fun, both work. Some genres suit starting at higher level, eg Swords & Sorcery tends to work best with highly competent protagonists who advance slowly. I've run Primeval Thule in D6 system and Xoth in Dragonbane, both worked better for the settings than starting with 1st level D&D PCs (I ran Thule in 5e too, it worked far better at levels 3-8 than before or after). But a game about novice adventurers on their first dungeon delve should start at 1st level - unless you want plot protection, which is probably better done with Fate Points than with more levels. [/QUOTE]
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Why PCs should be competent, or "I got a lot of past in my past"
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