Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why PCs should be competent, or "I got a lot of past in my past"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9259787" data-attributes="member: 907"><p>That's a nice sentiment, but it's often not how games (and/or adventures) work. For example, since I've been playing GURPS today and had occasion to check the Piloting skill, the skill description there specifically states that you need to roll for takeoffs and landings, with a failure of 1 indicating a "rough job", and a failure by more indicating some form of damage to the vehicle. There is some insurance against very good pilots (15+) crashing, where a critical failure requires a second check that's also a failure to actually crash. But that's a minimum of two checks per trip to "avoid damage". Identifying a creature in D&D 3.5/Pathfinder/Pathfinder 2 requires a check with a DC determined by the creature's level/CR – because elephants are way more obscure creatures than leopards. And I can't recall ever seeing a lock in a published adventure for any game that you can open without either the proper key or some kind of skill check.</p><p></p><p>One way of handling this kind of thing is to step back from discrete task resolution and look at larger challenges that involves multiple skill checks, and where the aggregate determines your overall level of success. For example, the Swedish game Eon uses such a mechanic for certain things, and it involves rolling for three different skills and counting aggregate margins of success. For example, let's say you want to get into the Guard Captain's office to find a particular document. In most games, this would be something done in separate stages: first a Lockpicking check to get the door open, then a Search check to find the document, and then maybe a Stealth check to get out without anyone noticing. Failing any of those checks would be bad. But using the Eon challenge system, you'd still roll the same skills but you'd aggregate the results. So perhaps narratively, you fail your Lockpicking check, but that doesn't mean you don't get the door open – it just means it took longer than you had expected, but your extra successes on your Search check mean you compensate for that by finding the document really quick. Or maybe you didn't roll extra successes on your Search check so you only got a partial success on the whole challenge – maybe you found the document but left some stuff behind that can be traced back to you. This kind of stuff feels much better than "Nah, you failed your Lockpicking check so the door stays closed."</p></blockquote><p></p>
[QUOTE="Staffan, post: 9259787, member: 907"] That's a nice sentiment, but it's often not how games (and/or adventures) work. For example, since I've been playing GURPS today and had occasion to check the Piloting skill, the skill description there specifically states that you need to roll for takeoffs and landings, with a failure of 1 indicating a "rough job", and a failure by more indicating some form of damage to the vehicle. There is some insurance against very good pilots (15+) crashing, where a critical failure requires a second check that's also a failure to actually crash. But that's a minimum of two checks per trip to "avoid damage". Identifying a creature in D&D 3.5/Pathfinder/Pathfinder 2 requires a check with a DC determined by the creature's level/CR – because elephants are way more obscure creatures than leopards. And I can't recall ever seeing a lock in a published adventure for any game that you can open without either the proper key or some kind of skill check. One way of handling this kind of thing is to step back from discrete task resolution and look at larger challenges that involves multiple skill checks, and where the aggregate determines your overall level of success. For example, the Swedish game Eon uses such a mechanic for certain things, and it involves rolling for three different skills and counting aggregate margins of success. For example, let's say you want to get into the Guard Captain's office to find a particular document. In most games, this would be something done in separate stages: first a Lockpicking check to get the door open, then a Search check to find the document, and then maybe a Stealth check to get out without anyone noticing. Failing any of those checks would be bad. But using the Eon challenge system, you'd still roll the same skills but you'd aggregate the results. So perhaps narratively, you fail your Lockpicking check, but that doesn't mean you don't get the door open – it just means it took longer than you had expected, but your extra successes on your Search check mean you compensate for that by finding the document really quick. Or maybe you didn't roll extra successes on your Search check so you only got a partial success on the whole challenge – maybe you found the document but left some stuff behind that can be traced back to you. This kind of stuff feels much better than "Nah, you failed your Lockpicking check so the door stays closed." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why PCs should be competent, or "I got a lot of past in my past"
Top