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Why PCs should be competent, or "I got a lot of past in my past"
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<blockquote data-quote="Celebrim" data-source="post: 9262460" data-attributes="member: 4937"><p>So, I'm not at all sure what you are trying to say. So, I'm going to respond by going off on what might or might not be a tangent to what you are saying.</p><p></p><p>In World of Warcraft, very quickly I came to the understanding that in the game world itself the fiction basically established that you were the protagonist and one of the mightiest heroes in the world from the very first level and from the perspective of the game world <em>you didn't level up at all</em> or that at most you'd already reached the pinnacle of mortal power by 20th level. The meta of the game involved levelling up but the levels really had no in game meaning and instead where a narrative device meant to force linearity on your story so that you encountered the story beats in the same order. That meant that the world you were in didn't have 6th level bear and 70th level bears - they were all just bears. The game mechanics existed entirely outside of the game world and largely had nothing at all to do with it.</p><p></p><p>I don't feel like D&D works the same way and it would be difficult to color it the same way. In D&D when your character levels up in the game that actually means you are meaningfully increasing in power in the game world. Thus, it is implicit to a 1st PC in the game that they haven't had a lot of adventures (or else something has happened to de-level them and there is a table agreement that not even Wish would allow them to recover their lost XP but that's a pretty far out edge case).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9262460, member: 4937"] So, I'm not at all sure what you are trying to say. So, I'm going to respond by going off on what might or might not be a tangent to what you are saying. In World of Warcraft, very quickly I came to the understanding that in the game world itself the fiction basically established that you were the protagonist and one of the mightiest heroes in the world from the very first level and from the perspective of the game world [i]you didn't level up at all[/i] or that at most you'd already reached the pinnacle of mortal power by 20th level. The meta of the game involved levelling up but the levels really had no in game meaning and instead where a narrative device meant to force linearity on your story so that you encountered the story beats in the same order. That meant that the world you were in didn't have 6th level bear and 70th level bears - they were all just bears. The game mechanics existed entirely outside of the game world and largely had nothing at all to do with it. I don't feel like D&D works the same way and it would be difficult to color it the same way. In D&D when your character levels up in the game that actually means you are meaningfully increasing in power in the game world. Thus, it is implicit to a 1st PC in the game that they haven't had a lot of adventures (or else something has happened to de-level them and there is a table agreement that not even Wish would allow them to recover their lost XP but that's a pretty far out edge case). [/QUOTE]
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Why PCs should be competent, or "I got a lot of past in my past"
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