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Why PCs should be competent, or "I got a lot of past in my past"
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<blockquote data-quote="Reynard" data-source="post: 9265018" data-attributes="member: 467"><p>In RPG-speak, I think Amos and Naomi's players had strong ideas of what they wanted to play and spent all their build points at chargen, while both Holden and Kamal's players were a little less sure and held back some build points until things got going. Holden's player decided to keep dumping points into luck and charisma, while Kamal's player was like "yup, let's add a few more points to pilot right about now."</p><p></p><p>I kid, of course, but I actually believe this is a totally valid way to make characters for an RPG. Obviously it works better in point based games, but it works well when the player isn't set on a particular build. It also feels a little like television ensembles where we have the broad description of the characters and their capabilities, but then new skills and background elements pop up at need. There are, of course, players I would be less inclined to do this with since they might spot-build, but player problems aren't necessarily system problems.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9265018, member: 467"] In RPG-speak, I think Amos and Naomi's players had strong ideas of what they wanted to play and spent all their build points at chargen, while both Holden and Kamal's players were a little less sure and held back some build points until things got going. Holden's player decided to keep dumping points into luck and charisma, while Kamal's player was like "yup, let's add a few more points to pilot right about now." I kid, of course, but I actually believe this is a totally valid way to make characters for an RPG. Obviously it works better in point based games, but it works well when the player isn't set on a particular build. It also feels a little like television ensembles where we have the broad description of the characters and their capabilities, but then new skills and background elements pop up at need. There are, of course, players I would be less inclined to do this with since they might spot-build, but player problems aren't necessarily system problems. [/QUOTE]
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Why PCs should be competent, or "I got a lot of past in my past"
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