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Why penalize returning from death?
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<blockquote data-quote="Sunseeker" data-source="post: 7288423"><p>IME, it's part "don't be stupid" and "get gud scrub" mentality.</p><p></p><p>IMO: I don't feel that expending resources is a punishment. That's simple economics: you pay for the things you want. On that note however, I do wish there was a way to bring someone back with no level loss for an increased resource cost. Maybe double, or triple the standard gold/item cost. Maybe it requires an extra special item that's super rare. I add these sorts of elements in my own games, but it would have been nice if there was something there in the rules. I do feel that a resource cost is important to make death matter, I also agree that in large part death <em>doesn't</em> matter in most games.</p><p></p><p>Realistically, few tables do anything significant with dead PCs, they usually loot the body and then move on, eventually meeting Backup #5 in the next inn or tavern they crawl through. There's <em>rarely</em> any heroic parades through town, any grand statues erected to the lost player or even a simple funeral and I don't think I've ever once seen a party seek out a dead PC's family (assuming their backstory wasn't an orphan *eyeroll*) to give them the news that their child is dead.</p><p></p><p>However, keep in mind that the -1 level "punishment" was often taken in comparison to the alternative: roll a new level 1 character. Often a -4 or great level punishment! Going from level 8 to level 7 is a lot less of a punishment than going from level 8 to level 1! Also, there are often lower-level spells that can be cast quickly after the time of death that have no level-loss.</p><p></p><p>I think if there was more role-play engagement with death at the average table, then there would be less need for mechanical costs because players would <em>feel</em> the loss and recognize it as something real, without the need for a mechanical punishment to constantly remind them.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7288423"] IME, it's part "don't be stupid" and "get gud scrub" mentality. IMO: I don't feel that expending resources is a punishment. That's simple economics: you pay for the things you want. On that note however, I do wish there was a way to bring someone back with no level loss for an increased resource cost. Maybe double, or triple the standard gold/item cost. Maybe it requires an extra special item that's super rare. I add these sorts of elements in my own games, but it would have been nice if there was something there in the rules. I do feel that a resource cost is important to make death matter, I also agree that in large part death [I]doesn't[/I] matter in most games. Realistically, few tables do anything significant with dead PCs, they usually loot the body and then move on, eventually meeting Backup #5 in the next inn or tavern they crawl through. There's [I]rarely[/I] any heroic parades through town, any grand statues erected to the lost player or even a simple funeral and I don't think I've ever once seen a party seek out a dead PC's family (assuming their backstory wasn't an orphan *eyeroll*) to give them the news that their child is dead. However, keep in mind that the -1 level "punishment" was often taken in comparison to the alternative: roll a new level 1 character. Often a -4 or great level punishment! Going from level 8 to level 7 is a lot less of a punishment than going from level 8 to level 1! Also, there are often lower-level spells that can be cast quickly after the time of death that have no level-loss. I think if there was more role-play engagement with death at the average table, then there would be less need for mechanical costs because players would [I]feel[/I] the loss and recognize it as something real, without the need for a mechanical punishment to constantly remind them. [/QUOTE]
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