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Why penalize returning from death?
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<blockquote data-quote="24Fanatic365" data-source="post: 7288446" data-attributes="member: 6906297"><p>As a new player who died fairly quickly when I began playing, I think death should have a penalty. My wife and I always play together, and BOTH of us died the first time we played. We had both invested several hours into backstories for our first level characters. In our second encounter, we both got wiped out by goblins. She died because she's a wizard and hadn't yet learned melee is BAD. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I died because I'm a barbarian, and figured, "It's only a few goblins. I only get two rages, so I better save my last one." The DM rolled really well on two attacks in a row on me, and rolled decent damage. If I had raged, I would have survived. The DM knew how much time we had spent making our characters, and allowed us both to sell our souls to be resurrected. (Being all first level, and this being the first adventure we went on, paying monetarily for resurrection was out of the question.) We both learned our lesson, and have become (a bit) more careful, and more cognizant of how to use the resources available to us more efficiently in combat.</p><p></p><p>That still didn't stop me from looting a mummy's tomb the next week, though! LOL! I got a raging case of mummy rot that cost my entire party all of their money to cure. But I got a +1 magical greataxe that has helped with smashing ne'er-do-wells ever since. We're all level 3 now, and getting along quite nicely. And the deity owing storyline should keep things interesting in the future!</p></blockquote><p></p>
[QUOTE="24Fanatic365, post: 7288446, member: 6906297"] As a new player who died fairly quickly when I began playing, I think death should have a penalty. My wife and I always play together, and BOTH of us died the first time we played. We had both invested several hours into backstories for our first level characters. In our second encounter, we both got wiped out by goblins. She died because she's a wizard and hadn't yet learned melee is BAD. :) I died because I'm a barbarian, and figured, "It's only a few goblins. I only get two rages, so I better save my last one." The DM rolled really well on two attacks in a row on me, and rolled decent damage. If I had raged, I would have survived. The DM knew how much time we had spent making our characters, and allowed us both to sell our souls to be resurrected. (Being all first level, and this being the first adventure we went on, paying monetarily for resurrection was out of the question.) We both learned our lesson, and have become (a bit) more careful, and more cognizant of how to use the resources available to us more efficiently in combat. That still didn't stop me from looting a mummy's tomb the next week, though! LOL! I got a raging case of mummy rot that cost my entire party all of their money to cure. But I got a +1 magical greataxe that has helped with smashing ne'er-do-wells ever since. We're all level 3 now, and getting along quite nicely. And the deity owing storyline should keep things interesting in the future! [/QUOTE]
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Why penalize returning from death?
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