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Why penalize returning from death?
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<blockquote data-quote="Arilyn" data-source="post: 7288871" data-attributes="member: 6816042"><p>From a narrative point of view, yes, there are meaningless deaths. Luke Skywalker is not going to be killed by the only accurate stormtrooper in the galaxy. If the movie was real life, sure. And Leia, Hans and Obi Wan would be very upset. As a story, however, it would be silly. Even in Game of Thrones, we are not going to see Jon Snow or Tyrion die before their story arcs are played out.</p><p></p><p>My players come to the table with characters they care about. We start building stories together and death through random bad luck is not satisfying for anybody. Stores focus on characters who survive long enough to actually have complete tales. These tales can end with death, heroics or tragedy, but they shouldn't be cut off prematurely.</p><p></p><p>This is, by far, my favourite way to play, and fortunately, I have a group who agrees.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7288871, member: 6816042"] From a narrative point of view, yes, there are meaningless deaths. Luke Skywalker is not going to be killed by the only accurate stormtrooper in the galaxy. If the movie was real life, sure. And Leia, Hans and Obi Wan would be very upset. As a story, however, it would be silly. Even in Game of Thrones, we are not going to see Jon Snow or Tyrion die before their story arcs are played out. My players come to the table with characters they care about. We start building stories together and death through random bad luck is not satisfying for anybody. Stores focus on characters who survive long enough to actually have complete tales. These tales can end with death, heroics or tragedy, but they shouldn't be cut off prematurely. This is, by far, my favourite way to play, and fortunately, I have a group who agrees. [/QUOTE]
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Why penalize returning from death?
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