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Why penalize returning from death?
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<blockquote data-quote="Sacrosanct" data-source="post: 7288934" data-attributes="member: 15700"><p>Well, no one is "pro death". Just that people are saying that death should be a risk in a game that's designed around combat and tracking life points. Kind of a big part of the game design. Just like no one is pro STD, but it is a very real risk of being sexually active, especially if you take no precautions against it. </p><p></p><p>Secondly, I don't know anyone who has said that if your PC dies, you aren't allowed to play again until the next campaign. That question isn't like the old joke, because it's extreme hyperbole. That's like saying, "If you aren't arguing for killing the actual player when his or her PC dies, then you're just cheapening the effects of PD death in a game yourself." That's ridiculous.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7288934, member: 15700"] Well, no one is "pro death". Just that people are saying that death should be a risk in a game that's designed around combat and tracking life points. Kind of a big part of the game design. Just like no one is pro STD, but it is a very real risk of being sexually active, especially if you take no precautions against it. Secondly, I don't know anyone who has said that if your PC dies, you aren't allowed to play again until the next campaign. That question isn't like the old joke, because it's extreme hyperbole. That's like saying, "If you aren't arguing for killing the actual player when his or her PC dies, then you're just cheapening the effects of PD death in a game yourself." That's ridiculous. [/QUOTE]
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Why penalize returning from death?
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