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Why penalize returning from death?
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<blockquote data-quote="5ekyu" data-source="post: 7288965" data-attributes="member: 6919838"><p>Wow... Just wow... Over blown drama much. </p><p></p><p>Linking rpg rules differences to murders is really going a long way to suggest you might ought to be less worried about society decision making.</p><p></p><p>Perhaps a vacation.</p><p></p><p>In my experience in RPGs the varying degrees of death taxes have not significantly altered behavior across the board.</p><p></p><p>That, listen closely, is not me saying no rule in any context has never altered any behavior. </p><p></p><p>Really, it does not.</p><p></p><p>Its a discussion of specifically death taxes and play in RPGs. </p><p></p><p>The closest to it that i have sern is that for **some players** removal of significant death threats, not death taxes, the threat of death, has allowed them over time to spend more brain cycles and pay more attention to non- survival aspects of the game, sometimes making more sub-optimal choices for non- optimization reasons.</p><p></p><p>Some, not all.</p><p></p><p>But i have never, not once, in decades seen a given player who when playing in a game with death tax rules played "cautiously" or "reasonably" but who when in a different campaign without death tax went all video game resave mode.</p><p></p><p>Not once. </p><p></p><p>I have seen players of each type and many in between, but not seen them swap between those modes because of core game death tax rules or lack thereof.</p><p></p><p>The **real** death tax is not doing stuff. Sitting by while other play is not fun. You can get players really hackled up with hold monsters or petrify or even just frequent stuns.</p><p></p><p>In my experience, its inaction thay most players want to avoid most.</p><p></p><p>Not some added after the fact bookkeeping</p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7288965, member: 6919838"] Wow... Just wow... Over blown drama much. Linking rpg rules differences to murders is really going a long way to suggest you might ought to be less worried about society decision making. Perhaps a vacation. In my experience in RPGs the varying degrees of death taxes have not significantly altered behavior across the board. That, listen closely, is not me saying no rule in any context has never altered any behavior. Really, it does not. Its a discussion of specifically death taxes and play in RPGs. The closest to it that i have sern is that for **some players** removal of significant death threats, not death taxes, the threat of death, has allowed them over time to spend more brain cycles and pay more attention to non- survival aspects of the game, sometimes making more sub-optimal choices for non- optimization reasons. Some, not all. But i have never, not once, in decades seen a given player who when playing in a game with death tax rules played "cautiously" or "reasonably" but who when in a different campaign without death tax went all video game resave mode. Not once. I have seen players of each type and many in between, but not seen them swap between those modes because of core game death tax rules or lack thereof. The **real** death tax is not doing stuff. Sitting by while other play is not fun. You can get players really hackled up with hold monsters or petrify or even just frequent stuns. In my experience, its inaction thay most players want to avoid most. Not some added after the fact bookkeeping Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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