Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why penalize returning from death?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7288987" data-attributes="member: 6919838"><p>Again, maybe it will sink in even thru your studied bias... Saying a specific rule/incentive wont produce specific results is **not** disputing the totality of the notion of carrot and stick.</p><p></p><p>Remember, the comnent you launched on with you murder kick was about how some would respond to it and others would not...</p><p></p><p>Have you encounted a different perspective? Is it your own experience that all players change from reasonable cautios play to video game resave maniacs as soon as death tax rules are gone?</p><p></p><p>I am not able to make any conclusive statement of death tax rpg play sociology studies, so i am only able to speak from my own experience, and i have **not** once seen players flop around playstyles to that degree based off death tax mechanics. Not once.</p><p></p><p>Partly that because as said inaction is its own tax. </p><p></p><p>Partly thats because players like what they like and as in many cases of preference, that doesnt just change all around that often</p><p></p><p>Partly that is because players and grpups tend to seek out like minded activities. Someone who wants a reckless action game will more gravitate towards group with that and so on.</p><p></p><p>Obviously, players can change and adapt to settings, but the very fundamental video game resave reckless as death tax rules change thingy is not something that i have sern or know of anyone who has sern outside of forum boogeyman discussions.</p><p></p><p>Again, not the same as disputing the whole of holy sociology.</p><p></p><p></p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7288987, member: 6919838"] Again, maybe it will sink in even thru your studied bias... Saying a specific rule/incentive wont produce specific results is **not** disputing the totality of the notion of carrot and stick. Remember, the comnent you launched on with you murder kick was about how some would respond to it and others would not... Have you encounted a different perspective? Is it your own experience that all players change from reasonable cautios play to video game resave maniacs as soon as death tax rules are gone? I am not able to make any conclusive statement of death tax rpg play sociology studies, so i am only able to speak from my own experience, and i have **not** once seen players flop around playstyles to that degree based off death tax mechanics. Not once. Partly that because as said inaction is its own tax. Partly thats because players like what they like and as in many cases of preference, that doesnt just change all around that often Partly that is because players and grpups tend to seek out like minded activities. Someone who wants a reckless action game will more gravitate towards group with that and so on. Obviously, players can change and adapt to settings, but the very fundamental video game resave reckless as death tax rules change thingy is not something that i have sern or know of anyone who has sern outside of forum boogeyman discussions. Again, not the same as disputing the whole of holy sociology. Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why penalize returning from death?
Top