Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why penalize returning from death?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7289017" data-attributes="member: 6919838"><p>Your obviously now intentional refusal to acknowledge the difference between challenging a specific carrot- stick result and dismissing the whole of all cartot-stick results shows a lot.</p><p></p><p>Let me show you a quote from someone else on page 1</p><p></p><p>"Since a player most likely wants to see the character advance in power (requiring both levels and, in theory, gold), a death penalty of levels and/or gold is another incentive to pay attention and make good decisions during play. Whether or not it's a good incentive is debatable. ".</p><p></p><p>That poster recognized dearh tax and its effectiveness as not some proven from on high absolute. Did you jump them with murder question from,real life? Did they challenge the holy sociology?</p><p></p><p>If you look at the post i challenged it was even more extreme claims about the benefits of death taxes - video games resave vs better decisions - and i simply said it would affect some, not all. </p><p></p><p>So other than some specific maybe personal thing on your part or trolling, what is the diff between that and this that gets you to,jump all the way to murders talk? </p><p></p><p>Do you have a lot of players in your games that you have sern go all video game resave crazy soon as you reduced or removed death taxes? </p><p></p><p>You mention this massive evidence. Please point to the studies on death tax and video game resave in tabletop rpg play studies...</p><p></p><p></p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7289017, member: 6919838"] Your obviously now intentional refusal to acknowledge the difference between challenging a specific carrot- stick result and dismissing the whole of all cartot-stick results shows a lot. Let me show you a quote from someone else on page 1 "Since a player most likely wants to see the character advance in power (requiring both levels and, in theory, gold), a death penalty of levels and/or gold is another incentive to pay attention and make good decisions during play. Whether or not it's a good incentive is debatable. ". That poster recognized dearh tax and its effectiveness as not some proven from on high absolute. Did you jump them with murder question from,real life? Did they challenge the holy sociology? If you look at the post i challenged it was even more extreme claims about the benefits of death taxes - video games resave vs better decisions - and i simply said it would affect some, not all. So other than some specific maybe personal thing on your part or trolling, what is the diff between that and this that gets you to,jump all the way to murders talk? Do you have a lot of players in your games that you have sern go all video game resave crazy soon as you reduced or removed death taxes? You mention this massive evidence. Please point to the studies on death tax and video game resave in tabletop rpg play studies... Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why penalize returning from death?
Top