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Why penalize returning from death?
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<blockquote data-quote="abirdcall" data-source="post: 7289023" data-attributes="member: 6748898"><p>They are only important characters because they are still alive. They have become more important because other characters have died, giving them more screen time.</p><p></p><p>And of course the hero in the hero's journey isn't going to die. It wouldn't be the hero's journey if that were to happen.</p><p></p><p>Is that what D&D is though? Does one player get to be the protagonist in a story that is already written? In that case, why play rather than just reading a story?</p><p></p><p></p><p></p><p>Anyone in your group maybe. Sounds like a group I would never want to play with. There have been character deaths in random encounters in my group, those encounters certainly became memorable.</p><p></p><p>The players care about the characters because there is risk and the outcome is uncertain.</p><p></p><p></p><p></p><p>What is prematurely? Level 10? Level 15? Level 20? The character's tale comes to an end when they die. The group's tale comes to an end when they get wiped out.</p><p></p><p>Is the game not satisfying if everyone doesn't always win? Was it not fun up to the character death? What are you really playing for? I don't see the appeal. </p><p></p><p>Here is a great example from the DCEU:</p><p></p><p>[sblock] Superman's death has no meaning and carries no weight because he's not really dead. He just comes back immediately. At best it is the equivalent to taking a short break in the Fortress of Solitude.</p><p></p><p>And while we know the heroes will always trimuph in these movies, there are other reasons to watch them.[/sblock]</p><p></p><p>Ultimately I think if you're going to play Magical Tea Party then there are much better systems and storytelling guides than D&D. If that is how a group wanted to play, and I was interested in such a game, I would find all the number crunching in D&D to be a huge chore which takes a large amount of time away from other aspects of the game which should be highlighted.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7289023, member: 6748898"] They are only important characters because they are still alive. They have become more important because other characters have died, giving them more screen time. And of course the hero in the hero's journey isn't going to die. It wouldn't be the hero's journey if that were to happen. Is that what D&D is though? Does one player get to be the protagonist in a story that is already written? In that case, why play rather than just reading a story? Anyone in your group maybe. Sounds like a group I would never want to play with. There have been character deaths in random encounters in my group, those encounters certainly became memorable. The players care about the characters because there is risk and the outcome is uncertain. What is prematurely? Level 10? Level 15? Level 20? The character's tale comes to an end when they die. The group's tale comes to an end when they get wiped out. Is the game not satisfying if everyone doesn't always win? Was it not fun up to the character death? What are you really playing for? I don't see the appeal. Here is a great example from the DCEU: [sblock] Superman's death has no meaning and carries no weight because he's not really dead. He just comes back immediately. At best it is the equivalent to taking a short break in the Fortress of Solitude. And while we know the heroes will always trimuph in these movies, there are other reasons to watch them.[/sblock] Ultimately I think if you're going to play Magical Tea Party then there are much better systems and storytelling guides than D&D. If that is how a group wanted to play, and I was interested in such a game, I would find all the number crunching in D&D to be a huge chore which takes a large amount of time away from other aspects of the game which should be highlighted. [/QUOTE]
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Why penalize returning from death?
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