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Why penalize returning from death?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7289058" data-attributes="member: 6775031"><p>You could certainly play a character who isn't aware of how dangerous goblins are, but that character is highly likely to die to a goblin. If low-level adventurers were not supposed to know how dangerous goblins were, as a general truth about how the world works, then there would be very few adventurers who survive to high levels.</p><p></p><p>If you have an ancient riddle box that kills ninety percent of starting adventurers, then either those riddles pass into common knowledge, or ninety percent of starting adventurers are killed. Given that one of those two things has to be true, which one do you think it is?</p><p></p><p>We're probably not playing in a world where ninety percent of starting adventurers are killed, because that would be a terrible world to live in and few players would want to spend an afternoon there. Therefore, we are probably playing in a world where those answers are common knowledge.</p><p></p><p>Certainly, which is why you want to <em>avoid</em> putting players into a situation where the player and character are working on different information. Keeping that knowledge separate can take a conscious effort, and is prone to overcompensation; consider the question of what an <em>uninformed</em> wizard would cast when faced with a troll. There's not much to be gained from playing a character who doesn't know as much as the player does about how the world actually operates, and it would be a lot more work to keep all of that information straight, but certainly YMMV on that one.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7289058, member: 6775031"] You could certainly play a character who isn't aware of how dangerous goblins are, but that character is highly likely to die to a goblin. If low-level adventurers were not supposed to know how dangerous goblins were, as a general truth about how the world works, then there would be very few adventurers who survive to high levels. If you have an ancient riddle box that kills ninety percent of starting adventurers, then either those riddles pass into common knowledge, or ninety percent of starting adventurers are killed. Given that one of those two things has to be true, which one do you think it is? We're probably not playing in a world where ninety percent of starting adventurers are killed, because that would be a terrible world to live in and few players would want to spend an afternoon there. Therefore, we are probably playing in a world where those answers are common knowledge. Certainly, which is why you want to [I]avoid[/I] putting players into a situation where the player and character are working on different information. Keeping that knowledge separate can take a conscious effort, and is prone to overcompensation; consider the question of what an [I]uninformed[/I] wizard would cast when faced with a troll. There's not much to be gained from playing a character who doesn't know as much as the player does about how the world actually operates, and it would be a lot more work to keep all of that information straight, but certainly YMMV on that one. [/QUOTE]
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