Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why penalize returning from death?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7289328" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>So many people look at the loss of a level from being raised purely from the perspective of a PC. Now, I'm talking 1e AD&D here. Other versions have had different takes. When looking at rules and reasons for 1e, you should look at it from the perspective of "the campaign as a whole and from the viewpoint of a commoner". If you do that as a DM, you can adjudicate ANY situation with more and more ease as you get used to the system and the world.</p><p></p><p>Ahem. Now. The "loose a level" thing. From the perspective of a commoner...even if you are a noble and have tens of thousands of gold to bribe/convince a high enough level cleric to cast Raise Dead on your recently departed, it won't work. This is common knowledge. Oh, why, you ask? Commoners...from the beggar to the rich noble, are "0-level". Then <em>don't have a level to loose</em> so Raise Dead would automatically fail.</p><p></p><p>THIS is why there was a "loose a level". It reinforced the concept that if you were a "classed" character, you <em>were</em> special. Period. Oh, that captain of the watch is "only" 4th level? Guess what? if he dies, he <em>CAN</em> be raised from the dead. The 50 men-at-arms under his command? Nope. Not them. They die, they stay dead.</p><p></p><p>This whole "look at it from a campaign and commoner perspective", and, as far as I remember, <em>every so-called 'arbitrary' rule</em> in 1e suddenly makes sense. But that's for another thread probably. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>As others pointed out...starting a new character at the same level as the other(s) is very much a house rule. As far as I can tell, in 5e, if you die, you roll up a new character at 1st level. Doesn't matter if everyone is 4th, 14th, or 24th. Your new PC is 1st level.</p><p></p><p>After about a year of playing 5e, I house ruled that new characters were 3 levels lower than the average PC level (rounding down), but <em>never higher than 3rd!</em>. So as soon as the PC's had an average party level of 6th or more, your new PC was starting at 3rd. You got to start with 100gp worth or equipment per level. So 100, 200 or 300 gold pieces with which to buy your equipment. No magic items. My reasoning was that 1st and 2nd level zip by so dang fast in 5e...especially if the other PC's are higher level...that starting at 1st seemed like a waste of time if after one encounter the PC is either rocketed to 3rd level, or dead.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7289328, member: 45197"] Hiya! So many people look at the loss of a level from being raised purely from the perspective of a PC. Now, I'm talking 1e AD&D here. Other versions have had different takes. When looking at rules and reasons for 1e, you should look at it from the perspective of "the campaign as a whole and from the viewpoint of a commoner". If you do that as a DM, you can adjudicate ANY situation with more and more ease as you get used to the system and the world. Ahem. Now. The "loose a level" thing. From the perspective of a commoner...even if you are a noble and have tens of thousands of gold to bribe/convince a high enough level cleric to cast Raise Dead on your recently departed, it won't work. This is common knowledge. Oh, why, you ask? Commoners...from the beggar to the rich noble, are "0-level". Then [I]don't have a level to loose[/I] so Raise Dead would automatically fail. THIS is why there was a "loose a level". It reinforced the concept that if you were a "classed" character, you [I]were[/I] special. Period. Oh, that captain of the watch is "only" 4th level? Guess what? if he dies, he [I]CAN[/I] be raised from the dead. The 50 men-at-arms under his command? Nope. Not them. They die, they stay dead. This whole "look at it from a campaign and commoner perspective", and, as far as I remember, [I]every so-called 'arbitrary' rule[/I] in 1e suddenly makes sense. But that's for another thread probably. :) As others pointed out...starting a new character at the same level as the other(s) is very much a house rule. As far as I can tell, in 5e, if you die, you roll up a new character at 1st level. Doesn't matter if everyone is 4th, 14th, or 24th. Your new PC is 1st level. After about a year of playing 5e, I house ruled that new characters were 3 levels lower than the average PC level (rounding down), but [I]never higher than 3rd![/I]. So as soon as the PC's had an average party level of 6th or more, your new PC was starting at 3rd. You got to start with 100gp worth or equipment per level. So 100, 200 or 300 gold pieces with which to buy your equipment. No magic items. My reasoning was that 1st and 2nd level zip by so dang fast in 5e...especially if the other PC's are higher level...that starting at 1st seemed like a waste of time if after one encounter the PC is either rocketed to 3rd level, or dead. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why penalize returning from death?
Top