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Why penalize returning from death?
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<blockquote data-quote="Grainger" data-source="post: 7289469" data-attributes="member: 6779234"><p>We have been playing since 5e came out, and my players are now 6th level. However, we did take nearly an entire year's break from playing.</p><p></p><p>"Slow" is to taste, really, but I just meant much more slowly than the default suggested by 5e's official campaigns (1st to 20th level in what, a couple of years?). In my view, there are various problems inherent in levelling at that speed, not least game-worlds being full of superheroes and, combined with the fast heal, progress being absurdly rapid. </p><p></p><p>As a DM, my philosophy is to play out each level fairly slowly. To be honest, even at the rate given above, I'd do it a fair bit slower if I was starting again. This would let the players really get to know their abilities. As it is, my players - who are not ones to min-max, pore through rulebooks or look online for killer combos - really don't know the extent of their characters' abilities. If your players are much more fules-focussed, though, they may get bored, so I can see why faster levelling helps maintain interest in that situation.</p></blockquote><p></p>
[QUOTE="Grainger, post: 7289469, member: 6779234"] We have been playing since 5e came out, and my players are now 6th level. However, we did take nearly an entire year's break from playing. "Slow" is to taste, really, but I just meant much more slowly than the default suggested by 5e's official campaigns (1st to 20th level in what, a couple of years?). In my view, there are various problems inherent in levelling at that speed, not least game-worlds being full of superheroes and, combined with the fast heal, progress being absurdly rapid. As a DM, my philosophy is to play out each level fairly slowly. To be honest, even at the rate given above, I'd do it a fair bit slower if I was starting again. This would let the players really get to know their abilities. As it is, my players - who are not ones to min-max, pore through rulebooks or look online for killer combos - really don't know the extent of their characters' abilities. If your players are much more fules-focussed, though, they may get bored, so I can see why faster levelling helps maintain interest in that situation. [/QUOTE]
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Why penalize returning from death?
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