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Why penalize returning from death?
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<blockquote data-quote="iserith" data-source="post: 7289688" data-attributes="member: 97077"><p>Yes, they often have hirelings and I take some care to write in what are called "trap doors" into the game so that if one PC has to go (dead, for example), another can be slotted in pretty quickly. In my last campaign, for example, the PCs had a caravan which had a number of NPC hirelings that provided benefits. Their backup characters served as the caravan's protection and could be swapped in as needed. In the campaign previous to that, the focus was on a single adventure location that multiple adventuring parties would delve, so there was always a good reason for a backup PC to be poking around. My current campaign takes place entirely in a single city, so it's a simple matter to send a messenger to tap in a backup PC if necessary.</p></blockquote><p></p>
[QUOTE="iserith, post: 7289688, member: 97077"] Yes, they often have hirelings and I take some care to write in what are called "trap doors" into the game so that if one PC has to go (dead, for example), another can be slotted in pretty quickly. In my last campaign, for example, the PCs had a caravan which had a number of NPC hirelings that provided benefits. Their backup characters served as the caravan's protection and could be swapped in as needed. In the campaign previous to that, the focus was on a single adventure location that multiple adventuring parties would delve, so there was always a good reason for a backup PC to be poking around. My current campaign takes place entirely in a single city, so it's a simple matter to send a messenger to tap in a backup PC if necessary. [/QUOTE]
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