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Why penalize returning from death?
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<blockquote data-quote="Ymdar" data-source="post: 7289717" data-attributes="member: 24254"><p>Wow, I didn't think this would spark such a great conversation.</p><p></p><p>In 'death penalty' I meant losing the 300-2000 gp worth of components. This would penalize the character as the ones who didn't die would not have to pay this (assuming money was available) and the dead character would be weaker compared to others in terms of power: Less magic items (if available to purchase), less healing items etc. A weaker character will more likely to die in future encounters (which are by DMG encountered to because of the lack of resources to protect themselves.</p><p></p><p>I wrongly assumed that most of us allow a same level PC back to the game (I haven't seen any rule saying otherwise) since if you die in a 5+ level party and return as a lvl1 character you are significantly to die from the threats the higher level characters laugh at. On the other hand if encounters will be tailored to the lvl1 character, the higher level characters will be bored. </p><p></p><p>Some people mentioned not having hp at all as it wouldn't make sense: I don't agree. It makes a difference whether after an epic combat due to bad rolls the party does not vanquish the enemy but instead is be captured as opposed to dying after getting hit b a double natural 20. </p><p></p><p>I'm not looking for the right answer here because obviously the answer depends on the DM and the campaign. I asked the question because as RAW you will get gold based on your level, buy stuff from that gold and if you are unable to buy stuff you are weaker. Removing the "penalty" would only include removing the costly material components. This would still limit the amount of people getting raised from the dead as you would need to have access to a cleric (and be above level 0 as someone pointed out) who had the will to cast it on you.</p><p></p><p>A consequence of dying without penalty would have the character miss out on an encounter or even several days-weeks in game time a consequence would still be big in my opinion.</p></blockquote><p></p>
[QUOTE="Ymdar, post: 7289717, member: 24254"] Wow, I didn't think this would spark such a great conversation. In 'death penalty' I meant losing the 300-2000 gp worth of components. This would penalize the character as the ones who didn't die would not have to pay this (assuming money was available) and the dead character would be weaker compared to others in terms of power: Less magic items (if available to purchase), less healing items etc. A weaker character will more likely to die in future encounters (which are by DMG encountered to because of the lack of resources to protect themselves. I wrongly assumed that most of us allow a same level PC back to the game (I haven't seen any rule saying otherwise) since if you die in a 5+ level party and return as a lvl1 character you are significantly to die from the threats the higher level characters laugh at. On the other hand if encounters will be tailored to the lvl1 character, the higher level characters will be bored. Some people mentioned not having hp at all as it wouldn't make sense: I don't agree. It makes a difference whether after an epic combat due to bad rolls the party does not vanquish the enemy but instead is be captured as opposed to dying after getting hit b a double natural 20. I'm not looking for the right answer here because obviously the answer depends on the DM and the campaign. I asked the question because as RAW you will get gold based on your level, buy stuff from that gold and if you are unable to buy stuff you are weaker. Removing the "penalty" would only include removing the costly material components. This would still limit the amount of people getting raised from the dead as you would need to have access to a cleric (and be above level 0 as someone pointed out) who had the will to cast it on you. A consequence of dying without penalty would have the character miss out on an encounter or even several days-weeks in game time a consequence would still be big in my opinion. [/QUOTE]
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