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Why penalize returning from death?
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<blockquote data-quote="Lanefan" data-source="post: 7289974" data-attributes="member: 29398"><p>If you kept the xp-for-gp rule, that - I think - puts you in the minority. Many if not most 1e DMs houseruled it out, and (perhaps because of this trend) 2e RAW dropped it as well.</p><p></p><p>And as the great majority of xp in 1e came from treasure, dropping that rule had huge (and, IMO, very positive) effects on advancement rate: it slowed to a crawl.</p><p></p><p></p><p></p><p>I bring in new characters at a "floor" level which slowly rises as the average party level goes up. It's usually about a level or two lower than the party average except at very low levels. </p><p>Ditto, and ditto. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (though humour takes precedence over seriousness and if someone came up with a truly amusing idea involving a series of Grogs I'd probably go with it)</p><p></p><p>Also, much like [MENTION=97077]iserith[/MENTION] 's game my players (usually) have multiple characters out there in the game world, and finding ways to bring one in isn't often a problem. I go a step further, however, and allow players to run two characters at a time if desired - that way, if one dies the other is still there to be played.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7289974, member: 29398"] If you kept the xp-for-gp rule, that - I think - puts you in the minority. Many if not most 1e DMs houseruled it out, and (perhaps because of this trend) 2e RAW dropped it as well. And as the great majority of xp in 1e came from treasure, dropping that rule had huge (and, IMO, very positive) effects on advancement rate: it slowed to a crawl. I bring in new characters at a "floor" level which slowly rises as the average party level goes up. It's usually about a level or two lower than the party average except at very low levels. Ditto, and ditto. :) (though humour takes precedence over seriousness and if someone came up with a truly amusing idea involving a series of Grogs I'd probably go with it) Also, much like [MENTION=97077]iserith[/MENTION] 's game my players (usually) have multiple characters out there in the game world, and finding ways to bring one in isn't often a problem. I go a step further, however, and allow players to run two characters at a time if desired - that way, if one dies the other is still there to be played. Lanefan [/QUOTE]
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