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Why penalize returning from death?
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<blockquote data-quote="5ekyu" data-source="post: 7291147" data-attributes="member: 6919838"><p>i get it... honestly i never thought of this kind of thing as a "did not roleplay character right" either until it was brought up here. i just thought of it as "made a choice, took a risk, turned out badly kind of thing." It was made more direclty relevant for me since the session we had played right before yours, the gang of mine engaged an adversary group "knowing" there were more to come later and held back for that fight - decided to not use "expendables" they might need in the other fight. As a result, one character held back and got whammied in... get this... two rounds by an adversary he underestimated and who did not hold back one bit. </p><p></p><p>Sound familiar?</p><p></p><p>Now the difference there was there were other PCs who took the time and risk to stabilize him so he did not die. </p><p></p><p>The funny thing about the situation was two were on the advance team and they did the initial fight. the other two were just a few rounds back. </p><p></p><p>So, as the adversary dropped the first PC, he had one PC left in direct combat and saw two more approaching. So he made a break for it but was chased down and caught and then... talked his way out of dead by agreeing to betray his allies. They were stunned by "wait we dont have to torture info out of you??"</p><p></p><p>"Heck no. i got no loyalty to them, especially when my hide is on the line. i can tell you the whole thing and even i can draw some away and and and ..." </p><p></p><p>it was loads of fun, to be sure, though I am pretty dang sure the character who got filleted in two round wont be as forgiving the next time.</p><p></p><p>That NPC ("Sonny") still lives and will be back!!!</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7291147, member: 6919838"] i get it... honestly i never thought of this kind of thing as a "did not roleplay character right" either until it was brought up here. i just thought of it as "made a choice, took a risk, turned out badly kind of thing." It was made more direclty relevant for me since the session we had played right before yours, the gang of mine engaged an adversary group "knowing" there were more to come later and held back for that fight - decided to not use "expendables" they might need in the other fight. As a result, one character held back and got whammied in... get this... two rounds by an adversary he underestimated and who did not hold back one bit. Sound familiar? Now the difference there was there were other PCs who took the time and risk to stabilize him so he did not die. The funny thing about the situation was two were on the advance team and they did the initial fight. the other two were just a few rounds back. So, as the adversary dropped the first PC, he had one PC left in direct combat and saw two more approaching. So he made a break for it but was chased down and caught and then... talked his way out of dead by agreeing to betray his allies. They were stunned by "wait we dont have to torture info out of you??" "Heck no. i got no loyalty to them, especially when my hide is on the line. i can tell you the whole thing and even i can draw some away and and and ..." it was loads of fun, to be sure, though I am pretty dang sure the character who got filleted in two round wont be as forgiving the next time. That NPC ("Sonny") still lives and will be back!!! [/QUOTE]
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Why penalize returning from death?
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