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Why penalize returning from death?
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<blockquote data-quote="abirdcall" data-source="post: 7291725" data-attributes="member: 6748898"><p>Seems strange to me to be so confident. Are you aware of how immensely popular 5e is? The sales are huge.</p><p></p><p></p><p></p><p>Your world is a small one. So is mine. So is this and other message boards. So are all the players at conventions. All of the people who frequent every D&D 5e message board and conventions only make up a very tiny amount of the player population. I think you are not aware of the scope of the game.</p><p></p><p></p><p></p><p>What is the difference between this and...</p><p></p><p></p><p></p><p>This? They're playing the game as written because they like playing the game. And this is organized play at stores. This isn't considering the vast amounts of "casual" players.</p><p></p><p>Take my group, I am one of the few players who frequent message boards, and yet my group just wants to play by the book. And my group has players who play in other groups who also play by the book. None of them frequent message boards.</p><p></p><p>Also, while 5e is not as modular as first advertised, it still has a wealth of both optional rules and suggestions for various ways to make rulings. The philosophy of 5e is rulings not rules. It's designed that way. Many rules are left ambiguous on purpose both for flow of gameplay and so that groups can play in styles they prefer. This isn't houseruling, this is the game as designed.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7291725, member: 6748898"] Seems strange to me to be so confident. Are you aware of how immensely popular 5e is? The sales are huge. Your world is a small one. So is mine. So is this and other message boards. So are all the players at conventions. All of the people who frequent every D&D 5e message board and conventions only make up a very tiny amount of the player population. I think you are not aware of the scope of the game. What is the difference between this and... This? They're playing the game as written because they like playing the game. And this is organized play at stores. This isn't considering the vast amounts of "casual" players. Take my group, I am one of the few players who frequent message boards, and yet my group just wants to play by the book. And my group has players who play in other groups who also play by the book. None of them frequent message boards. Also, while 5e is not as modular as first advertised, it still has a wealth of both optional rules and suggestions for various ways to make rulings. The philosophy of 5e is rulings not rules. It's designed that way. Many rules are left ambiguous on purpose both for flow of gameplay and so that groups can play in styles they prefer. This isn't houseruling, this is the game as designed. [/QUOTE]
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