Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Why people like to play OD&D (1974)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 2882414" data-attributes="member: 3192"><p>To my knowledge, we use the 3 main books published in 1974 with some of the supplements, some of The Strategic Revew and early Dragon magazine articles, and even some expanded monsters, spells, magic items from AD&D. I think this is pretty standard as the original rules really give more of a foundation to create the game you desire. </p><p></p><p>Some other additions:</p><p>Chainmail - This is really what we play most of the time. It includes 1 on 1 combat and scales up for larger miniature battles.</p><p></p><p>Outdoor Survival - This boardgame simulates survival in the wild and has many variations on how it can be played. This is pretty much our overland travel game.</p><p></p><p>Wooden Ships & Iron Men - This is for naval battles and sea travel. We haven't had cause to use it yet.</p><p></p><p>Of course, underground exploration, dungeon delving, monsters, magic item spells, and all the other basics are covered by Dungeons & Dragons(tm). It's important to note these 3 pamphlets really have no combat rules in them and require Chainmail to play.</p><p></p><p>The world we play in is a homebrew. I think this was pretty much the default assumption for gamers until the 1980 Greyhawk Gazetter came out. The original Greyhawk and Blackmoor books didn't have world descriptions so much as rule additions (like new classes (thief), monsters (demons & devils), and more) Worlds like Wilderlands and Arduin were probably out there being played, but I'm guessing most groups created their own. I would guess pulp fiction worlds for fantasy & scifi were used too. My own gaming didn't start until the mid-1980's, so my knowledge comes from hearing others' stories. </p><p></p><p>Diaglo uses a kitchen sink method for our own world and we get to make plenty of suggestions. About a year ago we learned we were travelling in "The Wilderlands of Harn" which are composed on a large island - all part of a larger empire across the sea called the "Grey" "Realms". I like that we can steal from anywhere and absolutely anything. No limits.</p><p></p><p>The rules are included through add-ons and Referree calls, so they can be as simple or complex as the group likes. Chainmail and D&D offer an organic method of rule creation rather than a unified one. (I posted a thread on this topic some time back). Essentially, if there is already a great wargame on the market that perfects one aspect of battle, why not use it instead trying to come up with a system of your own? I think that's why Diaglo chose the additons above. Given the boom in wargaming during the 60's and 70's, there were A LOT of rules to pick from. Chainmail was just the basic "medieval combat" game with D&D as a template on top.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2882414, member: 3192"] To my knowledge, we use the 3 main books published in 1974 with some of the supplements, some of The Strategic Revew and early Dragon magazine articles, and even some expanded monsters, spells, magic items from AD&D. I think this is pretty standard as the original rules really give more of a foundation to create the game you desire. Some other additions: Chainmail - This is really what we play most of the time. It includes 1 on 1 combat and scales up for larger miniature battles. Outdoor Survival - This boardgame simulates survival in the wild and has many variations on how it can be played. This is pretty much our overland travel game. Wooden Ships & Iron Men - This is for naval battles and sea travel. We haven't had cause to use it yet. Of course, underground exploration, dungeon delving, monsters, magic item spells, and all the other basics are covered by Dungeons & Dragons(tm). It's important to note these 3 pamphlets really have no combat rules in them and require Chainmail to play. The world we play in is a homebrew. I think this was pretty much the default assumption for gamers until the 1980 Greyhawk Gazetter came out. The original Greyhawk and Blackmoor books didn't have world descriptions so much as rule additions (like new classes (thief), monsters (demons & devils), and more) Worlds like Wilderlands and Arduin were probably out there being played, but I'm guessing most groups created their own. I would guess pulp fiction worlds for fantasy & scifi were used too. My own gaming didn't start until the mid-1980's, so my knowledge comes from hearing others' stories. Diaglo uses a kitchen sink method for our own world and we get to make plenty of suggestions. About a year ago we learned we were travelling in "The Wilderlands of Harn" which are composed on a large island - all part of a larger empire across the sea called the "Grey" "Realms". I like that we can steal from anywhere and absolutely anything. No limits. The rules are included through add-ons and Referree calls, so they can be as simple or complex as the group likes. Chainmail and D&D offer an organic method of rule creation rather than a unified one. (I posted a thread on this topic some time back). Essentially, if there is already a great wargame on the market that perfects one aspect of battle, why not use it instead trying to come up with a system of your own? I think that's why Diaglo chose the additons above. Given the boom in wargaming during the 60's and 70's, there were A LOT of rules to pick from. Chainmail was just the basic "medieval combat" game with D&D as a template on top. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why people like to play OD&D (1974)
Top