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Why people like to play OD&D (1974)
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<blockquote data-quote="oldschooler" data-source="post: 2921386" data-attributes="member: 28925"><p>Check here for some additional insight:</p><p><a href="http://www.dragonsfoot.org/forums/viewtopic.php?t=16189" target="_blank">http://www.dragonsfoot.org/forums/viewtopic.php?t=16189</a></p><p></p><p>A basic summary:</p><p></p><p>OD&D Classes (in very rough order of appearance):</p><p>Fighting-Man</p><p>Magic-User</p><p>Cleric</p><p>Thief</p><p>Paladin</p><p>Ranger</p><p>Bard</p><p>Illusionist</p><p>Monk</p><p>Assassin</p><p>Druid</p><p>Witch</p><p></p><p>OD&D races:</p><p>Human (default)</p><p>Elf</p><p>Dwarf</p><p>Hobbit (later changed to politically correct Halfling)</p><p>Half-Elf</p><p>Gnome</p><p>Other (including anything from Dragons and Balrogs to Orcs and Trolls)</p><p></p><p>Armor Class:</p><p>9 no armor</p><p>8 shield only</p><p>7 leather armor</p><p>6 leather armor with shield</p><p>5 chainmail</p><p>4 chainmail with shield</p><p>3 plate</p><p>2 plate with shield</p><p></p><p>Combat: either Chainmail miniature rules or roll 1d20 and compare to combat tables (crossreferencing attacker's Hit Dice with defender's Armor Class).</p><p>In original rules, all Hit Dice (PC and otherwise) and damage rolls were done with 1d6. Greyhawk Supplement added different dice to these values.</p><p>In original rules, all XP was 100 points per monster's HD, plus 1 point per GP retained after adventure. Greyhawk Supplement revised these numbers somewhat.</p><p>All of the above and any additions were subject to Referee approval (later called Dungeon Master in Supplement III: Eldritch Wizardry).</p></blockquote><p></p>
[QUOTE="oldschooler, post: 2921386, member: 28925"] Check here for some additional insight: [url]http://www.dragonsfoot.org/forums/viewtopic.php?t=16189[/url] A basic summary: OD&D Classes (in very rough order of appearance): Fighting-Man Magic-User Cleric Thief Paladin Ranger Bard Illusionist Monk Assassin Druid Witch OD&D races: Human (default) Elf Dwarf Hobbit (later changed to politically correct Halfling) Half-Elf Gnome Other (including anything from Dragons and Balrogs to Orcs and Trolls) Armor Class: 9 no armor 8 shield only 7 leather armor 6 leather armor with shield 5 chainmail 4 chainmail with shield 3 plate 2 plate with shield Combat: either Chainmail miniature rules or roll 1d20 and compare to combat tables (crossreferencing attacker's Hit Dice with defender's Armor Class). In original rules, all Hit Dice (PC and otherwise) and damage rolls were done with 1d6. Greyhawk Supplement added different dice to these values. In original rules, all XP was 100 points per monster's HD, plus 1 point per GP retained after adventure. Greyhawk Supplement revised these numbers somewhat. All of the above and any additions were subject to Referee approval (later called Dungeon Master in Supplement III: Eldritch Wizardry). [/QUOTE]
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