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Why Planescape?
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<blockquote data-quote="Carnifex" data-source="post: 1253122" data-attributes="member: 227"><p>And this is why I like Planescape - because it is nothing like what you've detailed above.</p><p></p><p>Planescape is *not* anywhere near the same as planehopping with a bunch of battle-minded characters from the material plane. It strongly emphasises the fact that doing that kinda thing is not very clever.</p><p></p><p>You couldn't slaughter gods in Planescape. If you turned up in the domain of one and challenged it, you died, simple as that. This does not mean that gods were undefeatable but you certainly didn't go about it by fighting them (see what the Athar faction chose to do instead), and generally Planescape also didn't have you creating bizarre subdivisions of time and space - there are plenty already there.</p><p></p><p>Instead the setting gave new spins on all sorts of things. You had a great deal of mystery and exotic feel to the planes - massive places that they are, and infinite in scope. The planar creatures were depicted as more than just hero-fodder to be slain before getting the next sword +5 - they had plans, motivations, and personalities. Some of these things may not have been comprehensible to mortals, but they weren't just standing in line waiting for a paladin in search of bad guys to bash come calling at their door.</p><p></p><p>It was about belief too - belief could change the planes, change the fate of thousands, and manipulating belief could be a far better way of toppling a power or deity than a sword. Philosophy was strongly emphasised.</p><p></p><p>Planescape was very much more emphasised on roleplaying rather than dungeon crawling.</p></blockquote><p></p>
[QUOTE="Carnifex, post: 1253122, member: 227"] And this is why I like Planescape - because it is nothing like what you've detailed above. Planescape is *not* anywhere near the same as planehopping with a bunch of battle-minded characters from the material plane. It strongly emphasises the fact that doing that kinda thing is not very clever. You couldn't slaughter gods in Planescape. If you turned up in the domain of one and challenged it, you died, simple as that. This does not mean that gods were undefeatable but you certainly didn't go about it by fighting them (see what the Athar faction chose to do instead), and generally Planescape also didn't have you creating bizarre subdivisions of time and space - there are plenty already there. Instead the setting gave new spins on all sorts of things. You had a great deal of mystery and exotic feel to the planes - massive places that they are, and infinite in scope. The planar creatures were depicted as more than just hero-fodder to be slain before getting the next sword +5 - they had plans, motivations, and personalities. Some of these things may not have been comprehensible to mortals, but they weren't just standing in line waiting for a paladin in search of bad guys to bash come calling at their door. It was about belief too - belief could change the planes, change the fate of thousands, and manipulating belief could be a far better way of toppling a power or deity than a sword. Philosophy was strongly emphasised. Planescape was very much more emphasised on roleplaying rather than dungeon crawling. [/QUOTE]
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