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Why Planescape?
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<blockquote data-quote="Zappo" data-source="post: 1253184" data-attributes="member: 633"><p>I'll give it a try. The easy answer is that "the Prime plane should be at the center of almost any FRPG" is just opinion and a matter of taste. But that's fairly obvious and doesn't answer anything.</p><p> </p><p> Planescape can't be enjoyed within the usual FRPG retrieve-artefact-travel-to-evil-empire-kill-evil-lord perspective. That is made explicitly clear in the very first pages of the boxed set. In fact, I have often felt that many objections to Planescape come from adopting the wrong perspective.</p><p> </p><p> I like Planescape for lots and lots of reasons, from the general weirdness of the locations to the wonderful roleplaying opportunities offered by the factions. I even enjoy the slang - though I agree that it's way overdone in the 2E books, and I have noticed that English-speakers tend to find it silly.</p><p> </p><p> Nevertheless, I think that there's a kernel of why I like the setting. Planescape done well is a complete shift of focus from standard fantasy settings. The characters are walking on heaven and hell, on dreams and beliefs made solid. A character's power and items are irrelevant before the infinity of the outer planes, but this doesn't mean that the PCs are powerless, it means that they have to find other tools, such as knowledge and belief.</p><p> </p><p> Consider literature such as the Divine Comedy, or Moorcock's Elric series, or some Gaiman comics... characters on other planes face physical challenges, but they also face more important challenges to their wits, morals, ethics and convinction. You can have these in any setting of course, but only Planescape is built around them.</p><p> </p><p> I love Planescape because of the incredible roleplaying opportunities it presents at every step.</p><p> </p><p> That, and diTerlizzi's tiefling. :drool: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Zappo, post: 1253184, member: 633"] I'll give it a try. The easy answer is that "the Prime plane should be at the center of almost any FRPG" is just opinion and a matter of taste. But that's fairly obvious and doesn't answer anything. Planescape can't be enjoyed within the usual FRPG retrieve-artefact-travel-to-evil-empire-kill-evil-lord perspective. That is made explicitly clear in the very first pages of the boxed set. In fact, I have often felt that many objections to Planescape come from adopting the wrong perspective. I like Planescape for lots and lots of reasons, from the general weirdness of the locations to the wonderful roleplaying opportunities offered by the factions. I even enjoy the slang - though I agree that it's way overdone in the 2E books, and I have noticed that English-speakers tend to find it silly. Nevertheless, I think that there's a kernel of why I like the setting. Planescape done well is a complete shift of focus from standard fantasy settings. The characters are walking on heaven and hell, on dreams and beliefs made solid. A character's power and items are irrelevant before the infinity of the outer planes, but this doesn't mean that the PCs are powerless, it means that they have to find other tools, such as knowledge and belief. Consider literature such as the Divine Comedy, or Moorcock's Elric series, or some Gaiman comics... characters on other planes face physical challenges, but they also face more important challenges to their wits, morals, ethics and convinction. You can have these in any setting of course, but only Planescape is built around them. I love Planescape because of the incredible roleplaying opportunities it presents at every step. That, and diTerlizzi's tiefling. :drool: :D [/QUOTE]
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