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Why Planescape?
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<blockquote data-quote="der_kluge" data-source="post: 1253636" data-attributes="member: 945"><p>What I didn't like about PS was all the complexity over which spells worked where, and which spells were more powerful here, and weaker there. GAH! That was insane.</p><p></p><p>I liked that there was so much information, but sometimes it was like information overload, with not *enough* information. I mean, there were all these places, but they'd tie in a bunch of "no one knows", and "it's a mystery" bla bla bla. I can respect that they didn't give all the info, but a *bit* more would have been nice. It got kind of old after awhile.</p><p></p><p>And I didn't like that the factions were incompatible. I remember starting a campaign like 3 different times after placing huge restrictions over which factions could and could not be allowed. Without those restrictions, the players would all (rightfully so) degenerate into complex philosophical debates and someone would end up pulling a dagger on someone. Not fun. The faction stuff was cool and all, but it just made intra-party rivalry very commonplac. At least that was my experience. And all the Factol/Faction politics in Sigil was way too complicate.</p><p></p><p>So, in a nutshell I guess I don't really care for Planescape that much, but I really do like the idea of planar campaigning. So, you take the good with the bad, I guess.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1253636, member: 945"] What I didn't like about PS was all the complexity over which spells worked where, and which spells were more powerful here, and weaker there. GAH! That was insane. I liked that there was so much information, but sometimes it was like information overload, with not *enough* information. I mean, there were all these places, but they'd tie in a bunch of "no one knows", and "it's a mystery" bla bla bla. I can respect that they didn't give all the info, but a *bit* more would have been nice. It got kind of old after awhile. And I didn't like that the factions were incompatible. I remember starting a campaign like 3 different times after placing huge restrictions over which factions could and could not be allowed. Without those restrictions, the players would all (rightfully so) degenerate into complex philosophical debates and someone would end up pulling a dagger on someone. Not fun. The faction stuff was cool and all, but it just made intra-party rivalry very commonplac. At least that was my experience. And all the Factol/Faction politics in Sigil was way too complicate. So, in a nutshell I guess I don't really care for Planescape that much, but I really do like the idea of planar campaigning. So, you take the good with the bad, I guess. [/QUOTE]
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