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Why Planescape?
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<blockquote data-quote="ThirdWizard" data-source="post: 1254002" data-attributes="member: 12037"><p>If i had to sum up my main reason for loving Planescape, it would be that it is the perfect published setting for a homebrew campaign. The freedom it affords is outstanding, the possibilities are infinite. I've run many many Planescape games and none of them have been the same, even those with Sigil as the main setting. </p><p> </p><p>I ran a game where the PCs were plane hoppers who used Sigil as their home base. Explorers, traveling to strange places.</p><p> </p><p>Another was with the PCs living in Ysgard, a barbarian land, where clans lived and adventurers were made under the shadows of their gods mountains. </p><p> </p><p>In another, the PCs strove to free themselves from the clutches of Carceri, the prison plane.</p><p> </p><p>I'm currently in an Epic game where the PCs have risen to be guardians and overseers of the Gate Town to Mount Celestia. There's fiend fighting, sure, but there's so much depth to the story, with opposing factions, guarding against insurrections, making sure the Gate doesn't fail (which entails making sure the inhabitants believe in the teachings of Good and Law), and much more.</p><p> </p><p>I'm running a Sigil game where the PCs are roguish types, they got involved with some mafia type people, they do random jobs for people, and they are trying to solve the mystery behind a group of Temples located throughout every plane of existance.</p><p> </p><p> </p><p>In the first game I DMed in Planescape, the (Prime) wizard came across a bar in Pandemonium and saw a Raksasha sitting and drinking. He prepared to fight for his life, but she just went back to her cup. He was stunned. Some people might not like the idea of this, but I find endless roleplaying potential in such situtaions.</p><p> </p><p>It's not a setting of "you can't"s. It's a setting of "how will you?"</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 1254002, member: 12037"] If i had to sum up my main reason for loving Planescape, it would be that it is the perfect published setting for a homebrew campaign. The freedom it affords is outstanding, the possibilities are infinite. I've run many many Planescape games and none of them have been the same, even those with Sigil as the main setting. I ran a game where the PCs were plane hoppers who used Sigil as their home base. Explorers, traveling to strange places. Another was with the PCs living in Ysgard, a barbarian land, where clans lived and adventurers were made under the shadows of their gods mountains. In another, the PCs strove to free themselves from the clutches of Carceri, the prison plane. I'm currently in an Epic game where the PCs have risen to be guardians and overseers of the Gate Town to Mount Celestia. There's fiend fighting, sure, but there's so much depth to the story, with opposing factions, guarding against insurrections, making sure the Gate doesn't fail (which entails making sure the inhabitants believe in the teachings of Good and Law), and much more. I'm running a Sigil game where the PCs are roguish types, they got involved with some mafia type people, they do random jobs for people, and they are trying to solve the mystery behind a group of Temples located throughout every plane of existance. In the first game I DMed in Planescape, the (Prime) wizard came across a bar in Pandemonium and saw a Raksasha sitting and drinking. He prepared to fight for his life, but she just went back to her cup. He was stunned. Some people might not like the idea of this, but I find endless roleplaying potential in such situtaions. It's not a setting of "you can't"s. It's a setting of "how will you?" [/QUOTE]
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